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some work on vehicles
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9 changed files with 243 additions and 227 deletions
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@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void)
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CVehicle *veh = (CVehicle*)this;
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if(veh->m_vehType == VEHICLE_TYPE_CAR){
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CAutomobile *car = (CAutomobile*)this;
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car->m_afWheelSuspDist[0] = 1.0f;
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car->m_afWheelSuspDist[1] = 1.0f;
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car->m_afWheelSuspDist[2] = 1.0f;
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car->m_afWheelSuspDist[3] = 1.0f;
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car->m_aWheelDist[0] = 1.0f;
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car->m_aWheelDist[1] = 1.0f;
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car->m_aWheelDist[2] = 1.0f;
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car->m_aWheelDist[3] = 1.0f;
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}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
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assert(0 && "TODO - but unused");
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}
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