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https://github.com/GTAmodding/re3.git
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some work on vehicles
This commit is contained in:
parent
2b592605ab
commit
00461224a9
9 changed files with 243 additions and 227 deletions
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@ -45,15 +45,6 @@ enum eLights
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VEHLIGHT_REAR_RIGHT,
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};
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enum {
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VEHDOOR_BONNET = 0,
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VEHDOOR_BOOT,
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VEHDOOR_FRONT_LEFT,
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VEHDOOR_FRONT_RIGHT,
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VEHDOOR_REAR_LEFT,
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VEHDOOR_REAR_RIGHT
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};
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enum {
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VEHPANEL_FRONT_LEFT,
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VEHPANEL_FRONT_RIGHT,
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17
src/Door.h
17
src/Door.h
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@ -1,17 +0,0 @@
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#pragma once
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#include "common.h"
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struct CDoor
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{
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float m_fAngleWhenOpened;
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float m_fAngleWhenClosed;
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char field_8;
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char field_9;
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char field_10;
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char field_11;
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float m_fAngle;
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float m_fPreviousAngle;
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float m_fAngularVelocity;
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CVector m_vecVelocity;
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};
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@ -1,3 +1,6 @@
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#include "common.h"
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#include "patcher.h"
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#include "AudioManager.h"
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#include "DMAudio.h"
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@ -10,10 +13,80 @@
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#include "Vehicle.h"
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#include "World.h"
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#include "common.h"
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#include "patcher.h"
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#include <cmath>
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// TODO: where is this used? Is this the right file?
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enum eVehicleModel
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{
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LANDSTAL,
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IDAHO,
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STINGER,
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LINERUN,
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PEREN,
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SENTINEL,
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PATRIOT,
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FIRETRUK,
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TRASH,
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STRETCH,
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MANANA,
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INFERNUS,
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BLISTA,
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PONY,
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MULE,
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CHEETAH,
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AMBULAN,
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FBICAR,
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MOONBEAM,
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ESPERANT,
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TAXI,
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KURUMA,
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BOBCAT,
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MRWHOOP,
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BFINJECT,
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CORPSE,
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POLICE,
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ENFORCER,
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SECURICA,
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BANSHEE,
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PREDATOR,
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BUS,
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RHINO,
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BARRACKS,
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TRAIN,
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CHOPPER,
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DODO,
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COACH,
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CABBIE,
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STALLION,
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RUMPO,
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RCBANDIT,
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BELLYUP,
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MRWONGS,
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MAFIA,
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YARDIE,
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YAKUZA,
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DIABLOS,
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COLUMB,
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HOODS,
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AIRTRAIN,
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DEADDODO,
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SPEEDER,
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REEFER,
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PANLANT,
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FLATBED,
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YANKEE,
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ESCAPE,
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BORGNINE,
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TOYZ,
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GHOST,
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CAR151,
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CAR152,
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CAR153,
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CAR154,
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CAR155,
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CAR156,
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CAR157,
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CAR158,
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CAR159,
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};
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cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
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@ -132,7 +205,7 @@ void
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cAudioManager::CalculateDistance(bool *ptr, float dist)
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{
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if(*ptr == false) {
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m_sQueueSample.m_fDistance = std::sqrt(dist);
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m_sQueueSample.m_fDistance = sqrt(dist);
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*ptr = true;
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}
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}
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@ -267,14 +340,14 @@ cAudioManager::ClearRequestedQueue()
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bool
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cAudioManager::UsesReverseWarning(int32 model)
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{
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return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
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return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
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model == COACH; // fix
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}
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bool
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cAudioManager::HasAirBrakes(int32 model)
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{
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return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
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return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
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model == COACH; // fix
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}
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@ -81,12 +81,9 @@ public:
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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uint8 m_nCarCtrlFlags;
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int8 pad1[2];
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CVector m_vecDestinationCoors;
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void *m_aPathFindNodesInfo[8];
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uint16 m_nPathFindNodesCount;
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int8 pad2[2];
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CVehicle *m_pTargetCar;
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};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
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@ -135,33 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
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#else
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static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
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{
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
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vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
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if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
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vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
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vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
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}
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
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vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
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if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
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vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
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vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
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}
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
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vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
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if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
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vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
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vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
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}
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
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vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
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if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
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vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
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vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
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}
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
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vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
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if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
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vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
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vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
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}
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if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
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vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
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if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
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vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
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vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
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}
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if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
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vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
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vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
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if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
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vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
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vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
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}
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}
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#endif
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@ -624,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fGasPedal * 100.0f;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
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vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
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@ -638,14 +638,14 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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if (vehicle->IsCar()){
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CAutomobile* car = (CAutomobile*)vehicle;
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for (int i = 0; i < 4; i++){
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vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
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vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
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vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
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vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
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}
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vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
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vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
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vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
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vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle;
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vp->door_status = 0;
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for (int i = 0; i < 6; i++){
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if (car->m_DamageManager.GetDoorStatus(i) == 3)
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if (car->Damage.GetDoorStatus(i) == 3)
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vp->door_status |= BIT(i);
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}
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}
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@ -683,42 +683,42 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
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if (vehicle->IsCar()) {
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CAutomobile* car = (CAutomobile*)vehicle;
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for (int i = 0; i < 4; i++) {
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car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f;
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car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
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car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
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car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
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}
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car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
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car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
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car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
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car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
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if (vp->door_angles[0])
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car->m_DamageManager.SetDoorStatus(2, 2);
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car->Damage.SetDoorStatus(2, 2);
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if (vp->door_angles[1])
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car->m_DamageManager.SetDoorStatus(3, 2);
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if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
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car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
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car->SetDoorDamage(17, VEHDOOR_BONNET, true);
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car->Damage.SetDoorStatus(3, 2);
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if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
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car->Damage.SetDoorStatus(DOOR_BONNET, 3);
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car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
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}
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if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
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car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
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car->SetDoorDamage(18, VEHDOOR_BOOT, true);
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if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
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car->Damage.SetDoorStatus(DOOR_BOOT, 3);
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car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
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}
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if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
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car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
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car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
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if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
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car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3);
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car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
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}
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if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
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car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
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car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
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if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
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car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3);
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car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
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}
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if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
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car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
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car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
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if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
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car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3);
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car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
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}
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if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
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car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
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car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
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if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
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car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3);
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car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
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}
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vehicle->bEngineOn = true;
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if (vehicle->IsCar())
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((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
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((CAutomobile*)vehicle)->m_nWheelsOnGround = 4;
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CWorld::Remove(vehicle);
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CWorld::Add(vehicle);
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if (vehicle->IsBoat())
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@ -1185,24 +1185,24 @@ void CReplay::RestoreStuffFromMem(void)
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vehicle->SetModelIndex(mi);
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if (mi == MI_DODO){
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CAutomobile* dodo = (CAutomobile*)vehicle;
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GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
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RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
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CMatrix tmp1;
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tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
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CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
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tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
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CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
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*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
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tmp1.UpdateRW();
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}
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if (vehicle->IsCar()){
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CAutomobile* car = (CAutomobile*)vehicle;
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int32 panels = car->m_DamageManager.m_panelStatus;
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car->m_DamageManager.m_panelStatus = 0;
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int32 panels = car->Damage.m_panelStatus;
|
||||
car->Damage.m_panelStatus = 0;
|
||||
ApplyPanelDamageToCar(panels, car, true);
|
||||
car->SetDoorDamage(17, 0, true); /* BONNET */
|
||||
car->SetDoorDamage(18, 1, true); /* BUMPER */
|
||||
car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
|
||||
car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
|
||||
car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
|
||||
car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
|
||||
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
|
||||
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
|
||||
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
|
||||
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
|
||||
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||
}
|
||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||
|
|
|
@ -1,26 +1,61 @@
|
|||
#pragma once
|
||||
|
||||
#include "DamageManager.h"
|
||||
#include "Door.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
struct CDoor
|
||||
{
|
||||
float m_fAngleWhenOpened;
|
||||
float m_fAngleWhenClosed;
|
||||
char field_8;
|
||||
char field_9;
|
||||
char field_10;
|
||||
char field_11;
|
||||
float m_fAngle;
|
||||
float m_fPreviousAngle;
|
||||
float m_fAngularVelocity;
|
||||
CVector m_vecVelocity;
|
||||
};
|
||||
|
||||
class CAutomobile : public CVehicle
|
||||
{
|
||||
public:
|
||||
// 0x288
|
||||
CDamageManager m_DamageManager;
|
||||
CDoor m_aDoors[6];
|
||||
RwFrame *m_apModelNodes[20];
|
||||
uint8 stuff1[160];
|
||||
float m_afWheelSuspDist[4];
|
||||
uint8 stuff2[44];
|
||||
float m_afWheelRotation[4];
|
||||
uint8 stuff3[200];
|
||||
CDamageManager Damage;
|
||||
CDoor Doors[6];
|
||||
RwFrame *m_aCarNodes[NUM_CAR_NODES];
|
||||
CColPoint m_aWheelColPoints[4];
|
||||
float m_aWheelDist[4];
|
||||
float m_aWheelDist_2[4];
|
||||
float m_aWheelSkidThing[4];
|
||||
int field_49C;
|
||||
bool m_aWheelSkidmarkMuddy[4];
|
||||
bool m_aWheelSkidmarkBloody[4];
|
||||
float m_aWheelRotation[4];
|
||||
float m_aWheelPosition[4];
|
||||
float m_aWheelSpeed[4];
|
||||
uint8 stuff3[12];
|
||||
uint32 m_nBusDoorTimerEnd;
|
||||
uint32 m_nBusDoorTimerStart;
|
||||
float m_aSuspensionRange[4];
|
||||
float m_aSuspensionLineLength[4];
|
||||
float m_fHeightAboveRoad;
|
||||
float m_fImprovedHandling;
|
||||
uint8 stuff6[32];
|
||||
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
|
||||
CVector m_aGroundOffset[4]; // from ground object to colpoint
|
||||
CEntity *m_pBlowUpEntity;
|
||||
float m_weaponThingA; // TODO
|
||||
float m_weaponThingB; // TODO
|
||||
float m_fCarGunLR;
|
||||
uint8 stuff4[13];
|
||||
uint8 m_nDriveWheelsOnGround;
|
||||
uint8 stuff5[22];
|
||||
float m_fCarGunUD;
|
||||
float m_fWindScreenRotation;
|
||||
uint8 stuff4[4];
|
||||
uint8 m_nWheelsOnGround_2;
|
||||
uint8 m_nWheelsOnGround;
|
||||
uint8 m_nWheelsOnGroundPrev;
|
||||
uint8 stuff5[5];
|
||||
int32 m_aWheelState[4];
|
||||
|
||||
CAutomobile(int, uint8);
|
||||
CAutomobile* ctor(int, uint8);
|
||||
|
@ -30,4 +65,4 @@ public:
|
|||
void dtor() { this->CAutomobile::~CAutomobile(); }
|
||||
};
|
||||
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
||||
static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");
|
||||
static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");
|
||||
|
|
|
@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void)
|
|||
CVehicle *veh = (CVehicle*)this;
|
||||
if(veh->m_vehType == VEHICLE_TYPE_CAR){
|
||||
CAutomobile *car = (CAutomobile*)this;
|
||||
car->m_afWheelSuspDist[0] = 1.0f;
|
||||
car->m_afWheelSuspDist[1] = 1.0f;
|
||||
car->m_afWheelSuspDist[2] = 1.0f;
|
||||
car->m_afWheelSuspDist[3] = 1.0f;
|
||||
car->m_aWheelDist[0] = 1.0f;
|
||||
car->m_aWheelDist[1] = 1.0f;
|
||||
car->m_aWheelDist[2] = 1.0f;
|
||||
car->m_aWheelDist[3] = 1.0f;
|
||||
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
|
||||
assert(0 && "TODO - but unused");
|
||||
}
|
||||
|
|
|
@ -14,14 +14,6 @@ enum {
|
|||
PERMANENT_VEHICLE = 4,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
GETTING_IN_OUT_FL = 1,
|
||||
GETTING_IN_OUT_RL = 2,
|
||||
GETTING_IN_OUT_FR = 4,
|
||||
GETTING_IN_OUT_RR = 8
|
||||
};
|
||||
|
||||
enum eCarLock {
|
||||
CARLOCK_NOT_USED,
|
||||
CARLOCK_UNLOCKED,
|
||||
|
@ -33,82 +25,55 @@ enum eCarLock {
|
|||
CARLOCK_SKIP_SHUT_DOORS
|
||||
};
|
||||
|
||||
// TODO: where is this used? Is Vehicle.h the right file?
|
||||
enum eVehicleModel
|
||||
|
||||
enum eCarNodes
|
||||
{
|
||||
LANDSTAL,
|
||||
IDAHO,
|
||||
STINGER,
|
||||
LINERUN,
|
||||
PEREN,
|
||||
SENTINEL,
|
||||
PATRIOT,
|
||||
FIRETRUK,
|
||||
TRASH,
|
||||
STRETCH,
|
||||
MANANA,
|
||||
INFERNUS,
|
||||
BLISTA,
|
||||
PONY,
|
||||
MULE,
|
||||
CHEETAH,
|
||||
AMBULAN,
|
||||
FBICAR,
|
||||
MOONBEAM,
|
||||
ESPERANT,
|
||||
TAXI,
|
||||
KURUMA,
|
||||
BOBCAT,
|
||||
MRWHOOP,
|
||||
BFINJECT,
|
||||
CORPSE,
|
||||
POLICE,
|
||||
ENFORCER,
|
||||
SECURICA,
|
||||
BANSHEE,
|
||||
PREDATOR,
|
||||
BUS,
|
||||
RHINO,
|
||||
BARRACKS,
|
||||
TRAIN,
|
||||
CHOPPER,
|
||||
DODO,
|
||||
COACH,
|
||||
CABBIE,
|
||||
STALLION,
|
||||
RUMPO,
|
||||
RCBANDIT,
|
||||
BELLYUP,
|
||||
MRWONGS,
|
||||
MAFIA,
|
||||
YARDIE,
|
||||
YAKUZA,
|
||||
DIABLOS,
|
||||
COLUMB,
|
||||
HOODS,
|
||||
AIRTRAIN,
|
||||
DEADDODO,
|
||||
SPEEDER,
|
||||
REEFER,
|
||||
PANLANT,
|
||||
FLATBED,
|
||||
YANKEE,
|
||||
ESCAPE,
|
||||
BORGNINE,
|
||||
TOYZ,
|
||||
GHOST,
|
||||
CAR151,
|
||||
CAR152,
|
||||
CAR153,
|
||||
CAR154,
|
||||
CAR155,
|
||||
CAR156,
|
||||
CAR157,
|
||||
CAR158,
|
||||
CAR159,
|
||||
CAR_WHEEL_RF = 1,
|
||||
CAR_WHEEL_RM,
|
||||
CAR_WHEEL_RB,
|
||||
CAR_WHEEL_LF,
|
||||
CAR_WHEEL_LM,
|
||||
CAR_WHEEL_LB,
|
||||
CAR_BUMP_FRONT,
|
||||
CAR_BUMP_REAR,
|
||||
CAR_WING_RF,
|
||||
CAR_WING_RR,
|
||||
CAR_DOOR_RF,
|
||||
CAR_DOOR_RR,
|
||||
CAR_WING_LF,
|
||||
CAR_WING_LR,
|
||||
CAR_DOOR_LF,
|
||||
CAR_DOOR_LR,
|
||||
CAR_BONNET,
|
||||
CAR_BOOT,
|
||||
CAR_WINDSCREEN,
|
||||
NUM_CAR_NODES,
|
||||
};
|
||||
|
||||
enum eDoors {
|
||||
enum
|
||||
{
|
||||
CAR_POS_HEADLIGHTS,
|
||||
CAR_POS_TAILLIGHTS,
|
||||
CAR_POS_FRONTSEAT,
|
||||
CAR_POS_BACKSEAT,
|
||||
CAR_POS_EXHAUST = 9,
|
||||
};
|
||||
|
||||
enum eDoors
|
||||
{
|
||||
DOOR_BONNET = 0,
|
||||
DOOR_BOOT,
|
||||
DOOR_FRONT_LEFT,
|
||||
DOOR_FRONT_RIGHT,
|
||||
DOOR_REAR_LEFT,
|
||||
DOOR_REAR_RIGHT
|
||||
};
|
||||
|
||||
enum {
|
||||
GETTING_IN_OUT_FL = 1,
|
||||
GETTING_IN_OUT_RL = 2,
|
||||
GETTING_IN_OUT_FR = 4,
|
||||
GETTING_IN_OUT_RR = 8
|
||||
};
|
||||
|
||||
class CVehicle : public CPhysical
|
||||
|
|
|
@ -23,34 +23,6 @@ RwTexture **CVehicleModelInfo::ms_colourTextureTable = (RwTexture**)0x711C40;
|
|||
RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
|
||||
RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
|
||||
|
||||
enum {
|
||||
CAR_WHEEL_RF = 1,
|
||||
CAR_WHEEL_RM = 2,
|
||||
CAR_WHEEL_RB = 3,
|
||||
CAR_WHEEL_LF = 4,
|
||||
CAR_WHEEL_LM = 5,
|
||||
CAR_WHEEL_LB = 6,
|
||||
CAR_BUMP_FRONT = 7,
|
||||
CAR_BUMP_REAR = 8,
|
||||
CAR_WING_RF = 9,
|
||||
CAR_WING_RR = 10,
|
||||
CAR_DOOR_RF = 11,
|
||||
CAR_DOOR_RR = 12,
|
||||
CAR_WING_LF = 13,
|
||||
CAR_WING_LR = 14,
|
||||
CAR_DOOR_LF = 15,
|
||||
CAR_DOOR_LR = 16,
|
||||
CAR_BONNET = 17,
|
||||
CAR_BOOT = 18,
|
||||
CAR_WINDSCREEN = 19,
|
||||
|
||||
CAR_POS_HEADLIGHTS = 0,
|
||||
CAR_POS_TAILLIGHTS = 1,
|
||||
CAR_POS_FRONTSEAT = 2,
|
||||
CAR_POS_BACKSEAT = 3,
|
||||
CAR_POS_EXHAUST = 9,
|
||||
};
|
||||
|
||||
enum {
|
||||
VEHICLE_FLAG_COLLAPSE = 0x2,
|
||||
VEHICLE_FLAG_ADD_WHEEL = 0x4,
|
||||
|
|
Loading…
Reference in a new issue