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https://github.com/GTAmodding/re3.git
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some more CAutomobile
This commit is contained in:
parent
218772c296
commit
00dc86917e
5 changed files with 139 additions and 103 deletions
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@ -321,6 +321,12 @@ void RenderWaterLayersCheat(void)
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CWaterLevel::m_nRenderWaterLayers = 0;
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}
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void BackToTheFuture(void)
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CVehicle::bHoverCheat = !CVehicle::bHoverCheat;
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}
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//////////////////////////////////////////////////////////////////////////
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@ -1081,6 +1087,10 @@ void CPad::AddToPCCheatString(char c)
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RenderWaterLayersCheat();
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#endif
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// SEAWAYS
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if (!_CHEATCMP("SYAWAES"))
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BackToTheFuture();
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#undef _CHEATCMP
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}
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@ -269,10 +269,8 @@ CRenderer::RenderBoats(void)
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for(node = gSortedVehiclesAndPeds.tail.prev;
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node != &gSortedVehiclesAndPeds.head;
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node = node->prev){
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// only boats in this list
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CVehicle *v = (CVehicle*)node->item.ent;
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if(v->IsBoat())
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RenderOneNonRoad(v);
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RenderOneNonRoad(v);
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}
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}
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@ -210,7 +210,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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}
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}
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//--MIAMI: done
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void
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CAutomobile::SetModelIndex(uint32 id)
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{
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@ -1188,6 +1188,7 @@ CAutomobile::ProcessControl(void)
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}
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}
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//--MIAMI: done
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void
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CAutomobile::Teleport(CVector pos)
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{
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@ -2797,18 +2798,45 @@ CAutomobile::ProcessBuoyancy(void)
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CVector impulse, point;
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if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
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bTouchingWater = true;
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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CVector initialSpeed = m_vecMoveSpeed;
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float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
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float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
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float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
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m_vecMoveSpeed *= waterResistance;
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m_vecTurnSpeed *= waterResistance;
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if(impulseRatio > 0.5f){
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bool heliHitWaterHard = false;
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if(IsRealHeli() && m_aWheelSpeed[1] > 0.15f){
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if(GetModelIndex() == MI_SEASPAR){
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if(impulseRatio > 3.0f){
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m_aWheelSpeed[1] = 0.0f;
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heliHitWaterHard = true;
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}
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}else{
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float strength = 1.0f/Max(8.0f*impulseRatio, 1.0f);
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ApplyMoveForce(-2.0f*impulse/strength);
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ApplyTurnForce(-impulse/strength, point);
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if(impulseRatio > 0.9f){
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m_aWheelSpeed[1] = 0.0f;
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heliHitWaterHard = true;
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}else
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return;
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}
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}
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bTouchingWater = true;
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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CVector initialSpeed = m_vecMoveSpeed;
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if(m_modelIndex == MI_SEASPAR && impulseRatio < 3.0f && (GetUp().z > -0.5f || impulseRatio < 0.6f) ||
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CVehicle::bHoverCheat && GetStatus() == STATUS_PLAYER && GetUp().z > 0.1f){
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bIsInWater = false;
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bIsDrowning = false;
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}else if(heliHitWaterHard || impulseRatio > 1.0f ||
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impulseRatio > 0.6f && (m_aSuspensionSpringRatio[0] == 1.0f ||
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m_aSuspensionSpringRatio[1] == 1.0f ||
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m_aSuspensionSpringRatio[2] == 1.0f ||
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m_aSuspensionSpringRatio[3] == 1.0f)){
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bIsInWater = true;
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bIsDrowning = true;
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if(m_vecMoveSpeed.z < -0.1f)
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@ -2825,8 +2853,7 @@ CAutomobile::ProcessBuoyancy(void)
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if(pPassengers[i]->IsPlayer() || !bWaterTight)
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pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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}
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}
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else {
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}else{
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bIsInWater = false;
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bIsDrowning = false;
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}
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@ -2834,49 +2861,33 @@ CAutomobile::ProcessBuoyancy(void)
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static uint32 nGenerateRaindrops = 0;
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static uint32 nGenerateWaterCircles = 0;
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if(initialSpeed.z < -0.3f && impulse.z > 0.3f){
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#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH)
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if(initialSpeed.z < -0.1f && impulse.z > 0.3f || heliHitWaterHard){
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RwRGBA color;
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color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255;
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color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255;
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color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255;
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color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255;
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color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255;
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color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255;
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color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128;
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CVector target = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.45f));
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CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(),
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CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)),
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0.0f, 75, color, true);
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#else
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CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point);
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for ( int32 i = 0; i < 360; i += 4 )
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{
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float fSin = Sin(float(i));
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float fCos = Cos(float(i));
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CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f));
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CParticle::AddParticle(PARTICLE_CAR_SPLASH,
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pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f),
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dir, NULL, 0.0f, CRGBA(225, 225, 255, 180));
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for ( int32 j = 0; j < 3; j++ )
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{
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float fMul = 1.5f * float(j + 1);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH,
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pos + CVector(fSin * fMul, fCos * fMul, 0.0f),
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dir, NULL, 0.0f, CRGBA(225, 225, 255, 180));
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}
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}
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#endif
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target, 0.0f, 75, color, true);
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nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
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nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
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if(heliHitWaterHard){
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CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
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CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() + right,
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target, 0.0f, 75, color, true);
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CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() - right,
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target, 0.0f, 75, color, true);
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}
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if(m_vecMoveSpeed.z < -0.2f)
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m_vecMoveSpeed.z = -0.2f;
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
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}
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if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){
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if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){
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CVector pos = GetPosition();
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float waterLevel = 0.0f;
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if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
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@ -2896,7 +2907,7 @@ CAutomobile::ProcessBuoyancy(void)
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}
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}
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if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){
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if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){
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CVector pos = GetPosition();
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float waterLevel = 0.0f;
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if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
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@ -2922,13 +2933,7 @@ CAutomobile::ProcessBuoyancy(void)
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CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
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CVector vSpeed = GetSpeed(pos);
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vSpeed.z = 0.0f;
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#ifdef GTA_PS2_STUFF
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// ps2 puddle physics
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CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f));
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ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
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#endif
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float fSpeed = vSpeed.MagnitudeSqr();
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#ifdef PC_PARTICLE
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if(fSpeed > sq(0.05f)){
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fSpeed = Sqrt(fSpeed);
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@ -2948,40 +2953,12 @@ CAutomobile::ProcessBuoyancy(void)
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if((CTimer::GetFrameCounter() & 0xF) == 0)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
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}
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#else
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if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 )
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{
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if(fSpeed > sq(0.05f))
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{
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fSpeed = Sqrt(fSpeed);
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CRGBA color(155, 185, 155, 255);
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float boxY = GetColModel()->boundingBox.max.y;
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CVector right = 0.5f * GetRight();
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if ( i == 2 )
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{
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CParticle::AddParticle(PARTICLE_PED_SPLASH,
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GetPosition() + (boxY * GetForward()) + right,
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0.75f*m_vecMoveSpeed, NULL, 0.0f, color);
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}
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else if ( i == 0 )
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{
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CParticle::AddParticle(PARTICLE_PED_SPLASH,
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GetPosition() + (boxY * GetForward()) - right,
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0.75f*m_vecMoveSpeed, NULL, 0.0f, color);
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}
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if((CTimer::GetFrameCounter() & 0xF) == 0)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
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}
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}
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#endif
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}
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}
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}
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}
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//--MIAMI: done
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void
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CAutomobile::DoDriveByShootings(void)
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{
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@ -2998,7 +2975,8 @@ CAutomobile::DoDriveByShootings(void)
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bool lookingLeft = false;
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bool lookingRight = false;
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if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){
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if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
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TheCamera.m_bObbeCinematicCarCamOn){
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if(CPad::GetPad(0)->GetLookLeft())
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lookingLeft = true;
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if(CPad::GetPad(0)->GetLookRight())
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@ -3489,18 +3467,20 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
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CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
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}
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//--MIAMI: done
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void
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CAutomobile::AddDamagedVehicleParticles(void)
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{
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int i, n;
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if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
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return;
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uint8 engineStatus = Damage.GetEngineStatus();
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if(engineStatus < ENGINE_STATUS_STEAM1)
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if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
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return;
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if(m_fHealth >= 650.0f)
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return;
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float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f;
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CVector direction = 0.5f*m_vecMoveSpeed;
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CVector direction = 0.85f*m_vecMoveSpeed;
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CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
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switch(Damage.GetDoorStatus(DOOR_BONNET)){
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@ -3518,26 +3498,72 @@ CAutomobile::AddDamagedVehicleParticles(void)
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if(GetModelIndex() == MI_BFINJECT)
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damagePos = CVector(0.3f, -1.5f, -0.1f);
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else if(GetModelIndex() == MI_CADDY)
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damagePos = CVector(0.6f, -1.0f, -0.25f);
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else if(IsRealHeli()){
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damagePos.x = 0.4f*GetColModel()->boundingBox.max.x;
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damagePos.y = 0.2f*GetColModel()->boundingBox.min.y;
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damagePos.z = 0.3f*GetColModel()->boundingBox.max.z;
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}else
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damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed);
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damagePos = GetMatrix()*damagePos;
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damagePos.z += 0.15f;
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if(engineStatus < ENGINE_STATUS_STEAM2){
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if(fwdSpeed < 90.0f){
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direction.z += 0.05f;
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f);
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bool electric = pHandling->Transmission.nEngineType == 'E';
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if(electric && m_fHealth < 320.0f && m_fHealth > 1.0f){
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direction = 0.85f*m_vecMoveSpeed;
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direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
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direction.z += 0.001f;
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n = (CGeneral::GetRandomNumber() & 7) + 2;
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for(i = 0; i < n; i++)
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CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
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if(((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0)
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
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}else if(electric && m_fHealth < 460.0f){
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direction = 0.85f*m_vecMoveSpeed;
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direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
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direction.z += 0.001f;
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n = (CGeneral::GetRandomNumber() & 3) + 2;
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for(i = 0; i < n; i++)
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CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
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if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0)
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
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}else if(m_fHealth < 250.0f){
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// nothing
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}else if(m_fHealth < 320.0f){
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction);
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}else if(m_fHealth < 390.0f){
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction);
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}else if(m_fHealth < 460.0f){
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int rnd = CTimer::GetFrameCounter() + m_randomSeed;
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if(rnd < 10 ||
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rnd < 70 && rnd > 25 ||
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rnd < 160 && rnd > 100 ||
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rnd < 200 && rnd > 175 ||
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rnd > 235)
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return;
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direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f);
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if(electric){
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// BUG. we had that case already
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direction = 0.85f*m_vecMoveSpeed;
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direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
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direction.z += 0.001f;
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n = (CGeneral::GetRandomNumber() & 2) + 2;
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for(i = 0; i < n; i++)
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CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
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if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0)
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
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}else{
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if(TheCamera.GetLookDirection() != LOOKING_FORWARD)
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
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else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0)
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed);
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}
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}else if(engineStatus < ENGINE_STATUS_SMOKE){
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if(fwdSpeed < 90.0f)
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
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}else if(engineStatus < ENGINE_STATUS_ON_FIRE){
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if(fwdSpeed < 90.0f){
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f);
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}
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}else if(m_fHealth > 250.0f){
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if(fwdSpeed < 90.0f)
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f);
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}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
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((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction);
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}
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}
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@ -41,6 +41,7 @@ bool CVehicle::bCheat5;
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|||
#ifdef ALT_DODO_CHEAT
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||||
bool CVehicle::bAltDodoCheat;
|
||||
#endif
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||||
bool CVehicle::bHoverCheat;
|
||||
bool CVehicle::m_bDisableMouseSteering = true;
|
||||
bool CVehicle::bDisableRemoteDetonation;
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||||
bool CVehicle::bDisableRemoteDetonationOnContact;
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||||
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@ -362,6 +362,7 @@ public:
|
|||
#ifdef ALT_DODO_CHEAT
|
||||
static bool bAltDodoCheat;
|
||||
#endif
|
||||
static bool bHoverCheat;
|
||||
static bool m_bDisableMouseSteering;
|
||||
static bool bDisableRemoteDetonation;
|
||||
static bool bDisableRemoteDetonationOnContact;
|
||||
|
|
Loading…
Reference in a new issue