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fix wrong blend mode (original bug)
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2 changed files with 8 additions and 0 deletions
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@ -360,7 +360,11 @@ void CHud::Draw()
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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#ifdef FIX_BUGS
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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#else
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
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#endif
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
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#ifdef FIX_BUGS
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int intensity = CGeneral::GetRandomNumberInRange(0, 37);
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