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wrong bike fall off anim
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@ -2694,7 +2694,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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switch(direction){
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case 0: anim = ANIM_KO_SKID_BACK; break;
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case 1: anim = ANIM_KD_RIGHT; break;
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case 2: anim = ANIM_KO_SKID_FRONT; break;
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case 2: anim = ANIM_BIKE_FALL_R; break;
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case 3: anim = ANIM_KD_LEFT; break;
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}
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if(m_nWheelsOnGround == 0)
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