fixed some replay bugs

This commit is contained in:
Nikolay Korolev 2020-12-12 23:05:12 +03:00
parent 82c40b73ca
commit 01c95378e1
5 changed files with 61 additions and 3 deletions

View file

@ -90,7 +90,11 @@ CFire::ProcessFire(void)
}
}
}
if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
if (!FindPlayerVehicle() &&
#ifdef FIX_BUGS
FindPlayerPed() &&
#endif
!FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
FindPlayerPed()->DoStuffToGoOnFire();
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);