neo screen droplets

This commit is contained in:
aap 2020-11-19 16:23:52 +01:00
parent 856e424c76
commit 02c7f8381b
21 changed files with 1072 additions and 8 deletions

View file

@ -88,6 +88,7 @@
#include "debugmenu.h"
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
#include "crossplatform.h"
eLevelName CGame::currLevel;
@ -408,6 +409,9 @@ bool CGame::Initialise(const char* datFile)
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
@ -559,6 +563,9 @@ void CGame::ReInitGameObjectVariables(void)
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CWeapon::InitialiseWeapons();
CPopulation::Initialise();