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https://github.com/GTAmodding/re3.git
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Add platform specific functions for glfw vibration
With implementation for Switch vibration through libnx hid/pad API
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1 changed files with 76 additions and 0 deletions
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@ -326,6 +326,78 @@ psNativeTextureSupport(void)
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#define CMDSTR LPSTR
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#endif
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/*
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*****************************************************************************
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*/
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#ifdef GTA_SWITCH
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static HidVibrationValue SwitchVibrationValues[2];
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static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2];
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static HidVibrationDeviceHandle SwitchVibrationDeviceGC;
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static PadState SwitchPad;
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Result HidInitializationResult[2];
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Result HidInitializationGCResult;
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void _psInitializeVibration()
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{
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HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld);
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if(R_FAILED(HidInitializationResult[0])) {
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printf("Failed to initialize VibrationDevice for Handheld Mode\n");
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}
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HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl);
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if(R_FAILED(HidInitializationResult[1])) {
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printf("Failed to initialize VibrationDevice for Detached Mode\n");
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}
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HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc);
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if(R_FAILED(HidInitializationResult[1])) {
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printf("Failed to initialize VibrationDevice for GC Mode\n");
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}
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SwitchVibrationValues[0].freq_low = 160.0f;
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SwitchVibrationValues[0].freq_high = 320.0f;
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padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl);
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padInitializeDefault(&SwitchPad);
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}
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void _psHandleVibration()
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{
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padUpdate(&SwitchPad);
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uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1;
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if(R_SUCCEEDED(HidInitializationResult[target_device])) {
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CPad* pad = CPad::GetPad(0);
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// value conversion based on SDL2 switch port
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SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f;
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SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f;
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SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f;
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if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds())
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pad->ShakeDur = 0;
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else
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pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds();
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if (pad->ShakeDur == 0) pad->ShakeFreq = 0;
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if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) {
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// gamecube rumble
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hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop);
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}
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memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue));
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hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2);
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}
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}
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#else
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void _psInitializeVibration() {}
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void _psHandleVibration() {}
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#endif
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/*
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*****************************************************************************
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*/
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@ -409,6 +481,8 @@ psInitialize(void)
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#endif
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#endif
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_psInitializeVibration();
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gGameState = GS_START_UP;
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TRACE("gGameState = GS_START_UP");
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@ -2459,6 +2533,8 @@ void CapturePad(RwInt32 padID)
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if ( Abs(rightStickPos.y) > 0.3f )
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pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
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}
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_psHandleVibration();
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return;
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}
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