mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 16:48:59 +00:00
ps2 fixes
This commit is contained in:
parent
b48445cc7e
commit
036263993e
1 changed files with 215 additions and 158 deletions
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@ -90,7 +90,7 @@ bool gbModelViewer;
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bool gbShowTimebars;
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#endif
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int32 frameCount;
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volatile int32 frameCount;
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RwRGBA gColourTop;
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@ -470,16 +470,17 @@ Initialise3D(void *param)
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if (RsRwInitialize(param))
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{
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POP_MEMID();
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#ifdef DEBUGMENU
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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#ifdef CUSTOM_FRONTEND_OPTIONS
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// Apparently this func. can be run multiple times at the start.
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
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CustomFrontendOptionsPopulate();
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}
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// Apparently this func. can be run multiple times at the start.
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
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CustomFrontendOptionsPopulate();
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}
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#endif
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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@ -1885,10 +1886,6 @@ void TheGame(void)
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void SystemInit()
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{
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#ifdef __MWERKS__
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mwInit();
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#endif
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#ifdef USE_CUSTOM_ALLOCATOR
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InitMemoryMgr();
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#endif
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@ -1898,7 +1895,7 @@ void SystemInit()
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char path[256];
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sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP23.IMG");
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sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP241.IMG");
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sceSifInitRpc(0);
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@ -1912,11 +1909,7 @@ void SystemInit()
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CFileMgr::InitCdSystem();
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sceFsReset();
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#endif
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CFileMgr::Initialise();
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#ifdef GTA_PS2
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CFileMgr::InitCd();
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char modulepath[256];
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@ -1950,6 +1943,16 @@ void SystemInit()
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strcat(modulepath, "SYSTEM\\");
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strcat(modulepath, "MCSERV.IRX");
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LoadModule(modulepath);
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strcpy(modulepath, "cdrom0:\\");
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strcat(modulepath, "SYSTEM\\");
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strcat(modulepath, "CDSTREAM.IRX");
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LoadModule(modulepath);
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strcpy(modulepath, "cdrom0:\\");
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strcat(modulepath, "SYSTEM\\");
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strcat(modulepath, "SAMPMAN2.IRX");
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LoadModule(modulepath);
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#endif
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@ -1979,6 +1982,7 @@ void SystemInit()
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FrontEndMenuManager.m_PrefsAllowNastyGame = true;
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#ifdef GTA_PS2
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// TODO(MIAMI): this code probably went elsewhere?
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int32 lang = sceScfGetLanguage();
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if ( lang == SCE_ITALIAN_LANGUAGE )
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
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@ -2011,54 +2015,155 @@ void SystemInit()
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#endif
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}
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void GameInit()
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int VBlankCounter(int ca)
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{
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if ( !gameAlreadyInitialised )
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frameCount++;
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ExitHandler();
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return 0;
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}
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// linked against by RW!
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extern "C" void WaitVBlank(void)
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{
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int32 startFrame = frameCount;
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while(startFrame == frameCount);
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}
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void GameInit(bool onlyRW)
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{
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if(onlyRW)
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{
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#ifdef GTA_PS2
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char path[256];
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strcpy(path, "cdrom0:\\");
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strcat(path, "SYSTEM\\");
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strcat(path, "CDSTREAM.IRX");
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LoadModule(path);
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strcpy(path, "cdrom0:\\");
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strcat(path, "SYSTEM\\");
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strcat(path, "SAMPMAN.IRX");
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LoadModule(path);
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strcpy(path, "cdrom0:\\");
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strcat(path, "SYSTEM\\");
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strcat(path, "MUSICSTR.IRX");
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LoadModule(path);
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#endif
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CdStreamInit(MAX_CDCHANNELS);
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#ifdef GTA_PS2
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Initialise3D(); //no params
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Initialise3D(nil);
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#else
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//TODO
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Initialise3D(nil); //TODO: window parameter
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#endif
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gameAlreadyInitialised = true;
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}
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else
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{
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if ( !gameAlreadyInitialised )
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#ifdef GTA_PS2
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Initialise3D(nil);
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#else
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Initialise3D(nil); //TODO: window parameter
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#endif
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}
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#ifdef GTA_PS2
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char *files[] =
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{
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"\\ANIM\\CUTS.IMG;1",
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"\\ANIM\\CUTS.DIR;1",
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"\\ANIM\\PED.IFP;1",
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"\\MODELS\\FRONTEND.TXD;1",
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"\\MODELS\\FRONTEN1.TXD;1",
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"\\MODELS\\FRONTEN2.TXD;1",
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"\\MODELS\\FONTS.TXD;1",
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"\\MODELS\\HUD.TXD;1",
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"\\MODELS\\PARTICLE.TXD;1",
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"\\MODELS\\MISC.TXD;1",
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"\\MODELS\\GENERIC.TXD;1",
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"\\MODELS\\GTA3.DIR;1",
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// TODO: japanese?
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#ifdef GTA_PAL
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"\\TEXT\\ENGLISH.GXT;1",
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"\\TEXT\\FRENCH.GXT;1",
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"\\TEXT\\GERMAN.GXT;1",
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"\\TEXT\\ITALIAN.GXT;1",
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"\\TEXT\\SPANISH.GXT;1",
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#else
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"\\TEXT\\AMERICAN.GXT;1",
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#endif
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"\\MODELS\\COLL\\GENERIC.COL;1",
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"\\MODELS\\COLL\\VEHICLES.COL;1",
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"\\MODELS\\COLL\\PEDS.COL;1",
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"\\MODELS\\COLL\\WEAPONS.COL;1",
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"\\MODELS\\GENERIC\\AIR_VLO.DFF;1",
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"\\MODELS\\GENERIC\\WHEELS.DFF;1",
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"\\MODELS\\GENERIC\\ARROW.DFF;1",
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"\\MODELS\\GENERIC\\ZONECYLB.DFF;1",
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"\\DATA\\HANDLING.CFG;1",
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"\\DATA\\SURFACE.DAT;1",
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"\\DATA\\PEDSTATS.DAT;1",
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"\\DATA\\TIMECYC.DAT;1",
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"\\DATA\\PARTICLE.CFG;1",
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"\\DATA\\DEFAULT.DAT;1",
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"\\DATA\\DEFAULT.IDE;1",
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"\\DATA\\GTA_VC.DAT;1",
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"\\DATA\\OBJECT.DAT;1",
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"\\DATA\\MAP.ZON;1",
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"\\DATA\\NAVIG.ZON;1",
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"\\DATA\\INFO.ZON;1",
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"\\DATA\\WATERPRO.DAT;1",
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"\\DATA\\MAIN.SCM;1",
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"\\DATA\\CARCOLS.DAT;1",
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"\\DATA\\PED.DAT;1",
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"\\DATA\\FISTFITE.DAT;1",
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"\\DATA\\WEAPON.DAT;1",
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"\\DATA\\PEDGRP.DAT;1",
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"\\DATA\\PATHS\\FLIGHT.DAT;1",
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"\\DATA\\PATHS\\FLIGHT2.DAT;1",
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"\\DATA\\PATHS\\FLIGHT3.DAT;1",
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"\\DATA\\PATHS\\SPATH0.DAT;1",
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"\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IDE;1",
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"\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IDE;1",
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"\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IDE;1",
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"\\DATA\\MAPS\\DOCKS\\DOCKS.IDE;1",
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"\\DATA\\MAPS\\WASHINTN\\WASHINTN.IDE;1",
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"\\DATA\\MAPS\\WASHINTS\\WASHINTS.IDE;1",
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"\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IDE;1",
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"\\DATA\\MAPS\\OCEANDN\\OCEANDN.IDE;1",
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"\\DATA\\MAPS\\GOLF\\GOLF.IDE;1",
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"\\DATA\\MAPS\\BRIDGE\\BRIDGE.IDE;1",
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"\\DATA\\MAPS\\STARISL\\STARISL.IDE;1",
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"\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IDE;1",
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"\\DATA\\MAPS\\NBEACHW\\NBEACHW.IDE;1",
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"\\DATA\\MAPS\\NBEACH\\NBEACH.IDE;1",
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"\\DATA\\MAPS\\BANK\\BANK.IDE;1",
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"\\DATA\\MAPS\\MALL\\MALL.IDE;1",
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"\\DATA\\MAPS\\YACHT\\YACHT.IDE;1",
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"\\DATA\\MAPS\\CISLAND\\CISLAND.IDE;1",
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"\\DATA\\MAPS\\CLUB\\CLUB.IDE;1",
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"\\DATA\\MAPS\\HOTEL\\HOTEL.IDE;1",
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"\\DATA\\MAPS\\LAWYERS\\LAWYERS.IDE;1",
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"\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IDE;1",
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"\\DATA\\MAPS\\AIRPORT\\AIRPORT.IDE;1",
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"\\DATA\\MAPS\\HAITI\\HAITI.IDE;1",
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"\\DATA\\MAPS\\HAITIN\\HAITIN.IDE;1",
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"\\DATA\\MAPS\\CONCERTH\\CONCERTH.IDE;1",
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"\\DATA\\MAPS\\MANSION\\MANSION.IDE;1",
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"\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IDE;1",
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"\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IPL;1",
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"\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IPL;1",
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"\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IPL;1",
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"\\DATA\\MAPS\\DOCKS\\DOCKS.IPL;1",
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"\\DATA\\MAPS\\WASHINTN\\WASHINTN.IPL;1",
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"\\DATA\\MAPS\\WASHINTS\\WASHINTS.IPL;1",
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"\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IPL;1",
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"\\DATA\\MAPS\\OCEANDN\\OCEANDN.IPL;1",
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"\\DATA\\MAPS\\GOLF\\GOLF.IPL;1",
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"\\DATA\\MAPS\\BRIDGE\\BRIDGE.IPL;1",
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"\\DATA\\MAPS\\STARISL\\STARISL.IPL;1",
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"\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IPL;1",
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"\\DATA\\MAPS\\NBEACH\\NBEACH.IPL;1",
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"\\DATA\\MAPS\\NBEACHW\\NBEACHW.IPL;1",
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"\\DATA\\MAPS\\CISLAND\\CISLAND.IPL;1",
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"\\DATA\\MAPS\\AIRPORT\\AIRPORT.IPL;1",
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"\\DATA\\MAPS\\HAITI\\HAITI.IPL;1",
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"\\DATA\\MAPS\\HAITIN\\HAITIN.IPL;1",
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"\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IPL;1",
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"\\DATA\\MAPS\\BANK\\BANK.IPL;1",
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"\\DATA\\MAPS\\MALL\\MALL.IPL;1",
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"\\DATA\\MAPS\\YACHT\\YACHT.IPL;1",
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"\\DATA\\MAPS\\CLUB\\CLUB.IPL;1",
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"\\DATA\\MAPS\\HOTEL\\HOTEL.IPL;1",
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"\\DATA\\MAPS\\LAWYERS\\LAWYERS.IPL;1",
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"\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IPL;1",
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"\\DATA\\MAPS\\CONCERTH\\CONCERTH.IPL;1",
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"\\DATA\\MAPS\\MANSION\\MANSION.IPL;1",
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"\\DATA\\MAPS\\GENERIC.IDE;1",
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"\\DATA\\OCCLU.IPL;1",
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"\\DATA\\MAPS\\PATHS.IPL;1",
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"\\TXD\\LOADSC0.TXD;1",
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"\\TXD\\LOADSC1.TXD;1",
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"\\TXD\\LOADSC2.TXD;1",
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@ -2073,90 +2178,17 @@ void GameInit()
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"\\TXD\\LOADSC11.TXD;1",
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"\\TXD\\LOADSC12.TXD;1",
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"\\TXD\\LOADSC13.TXD;1",
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"\\TXD\\LOADSC14.TXD;1",
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"\\TXD\\LOADSC15.TXD;1",
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"\\TXD\\LOADSC16.TXD;1",
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"\\TXD\\LOADSC17.TXD;1",
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"\\TXD\\LOADSC18.TXD;1",
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"\\TXD\\LOADSC19.TXD;1",
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"\\TXD\\LOADSC20.TXD;1",
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"\\TXD\\LOADSC21.TXD;1",
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"\\TXD\\LOADSC22.TXD;1",
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"\\TXD\\LOADSC23.TXD;1",
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"\\TXD\\LOADSC24.TXD;1",
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"\\TXD\\LOADSC25.TXD;1",
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"\\TXD\\NEWS.TXD;1",
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"\\MODELS\\COLL\\GENERIC.COL;1",
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"\\MODELS\\COLL\\INDUST.COL;1",
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"\\MODELS\\COLL\\COMMER.COL;1",
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"\\MODELS\\COLL\\SUBURB.COL;1",
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"\\MODELS\\COLL\\WEAPONS.COL;1",
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"\\MODELS\\COLL\\VEHICLES.COL;1",
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"\\MODELS\\COLL\\PEDS.COL;1",
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"\\MODELS\\GENERIC\\AIR_VLO.DFF;1",
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"\\MODELS\\GENERIC\\WEAPONS.DFF;1",
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"\\MODELS\\GENERIC\\WHEELS.DFF;1",
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"\\MODELS\\GENERIC\\LOPLYGUY.DFF;1",
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"\\MODELS\\GENERIC\\ARROW.DFF;1",
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"\\MODELS\\GENERIC\\ZONECYLB.DFF;1",
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"\\DATA\\MAPS\\COMNTOP.IPL;1",
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"\\DATA\\MAPS\\COMNBTM.IPL;1",
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"\\DATA\\MAPS\\COMSE.IPL;1",
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"\\DATA\\MAPS\\COMSW.IPL;1",
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"\\DATA\\MAPS\\CULL.IPL;1",
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"\\DATA\\MAPS\\INDUSTNE.IPL;1",
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"\\DATA\\MAPS\\INDUSTNW.IPL;1",
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"\\DATA\\MAPS\\INDUSTSE.IPL;1",
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"\\DATA\\MAPS\\INDUSTSW.IPL;1",
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"\\DATA\\MAPS\\SUBURBNE.IPL;1",
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"\\DATA\\MAPS\\SUBURBSW.IPL;1",
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"\\DATA\\MAPS\\OVERVIEW.IPL;1",
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"\\DATA\\MAPS\\PROPS.IPL;1",
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"\\DATA\\MAPS\\GTA3.IDE;1",
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"\\DATA\\PATHS\\FLIGHT.DAT;1",
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"\\DATA\\PATHS\\FLIGHT2.DAT;1",
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"\\DATA\\PATHS\\FLIGHT3.DAT;1",
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"\\DATA\\PATHS\\FLIGHT4.DAT;1",
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"\\DATA\\PATHS\\TRACKS.DAT;1",
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"\\DATA\\PATHS\\TRACKS2.DAT;1",
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"\\DATA\\PATHS\\CHASE0.DAT;1",
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"\\DATA\\PATHS\\CHASE1.DAT;1",
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"\\DATA\\PATHS\\CHASE2.DAT;1",
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"\\DATA\\PATHS\\CHASE3.DAT;1",
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"\\DATA\\PATHS\\CHASE4.DAT;1",
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"\\DATA\\PATHS\\CHASE5.DAT;1",
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"\\DATA\\PATHS\\CHASE6.DAT;1",
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"\\DATA\\PATHS\\CHASE7.DAT;1",
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"\\DATA\\PATHS\\CHASE10.DAT;1",
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"\\DATA\\PATHS\\CHASE11.DAT;1",
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"\\DATA\\PATHS\\CHASE14.DAT;1",
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"\\DATA\\PATHS\\CHASE16.DAT;1",
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"\\DATA\\PATHS\\CHASE18.DAT;1",
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"\\DATA\\PATHS\\CHASE19.DAT;1"
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"\\TXD\\SPLASH1.TXD;1"
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};
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for ( int32 i = 0; i < ARRAY_SIZE(files); i++ )
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SkyRegisterFileOnCd([i]);
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#endif
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CreateDebugFont();
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#ifdef GTA_PS2
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AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
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#endif
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CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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CSprite2d::SetRecipNearClip();
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CTxdStore::Initialise();
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PUSH_MEMID(MEMID_TEXTURES);
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CFont::Initialise();
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CHud::Initialise();
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POP_MEMID();
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ValidateVersion();
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#ifdef GTA_PS2
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sceCdCLOCK rtc;
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sceCdReadClock(&rtc);
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@ -2168,10 +2200,59 @@ void GameInit()
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//TODO: mysrand();
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#endif
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gameAlreadyInitialised = true;
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// gameAlreadyInitialised = true; // why is this gone?
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}
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}
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int32 SkipAllMPEGs;
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int32 gMemoryStickLoadOK;
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void PlayIntroMPEGs()
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{
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#ifdef GTA_PS2
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if (gameAlreadyInitialised)
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RpSkySuspend();
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InitMPEGPlayer();
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float skipTime; // wrong type, should be int
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#ifdef GTA_PAL
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if(gMemoryStickLoadOK)
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skipTime = 2500000;
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else
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skipTime = 5300000;
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if(!SkipAllMPEGs)
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PlayMPEG("cdrom0:\\MOVIES\\VCPAL.PSS;1", false, unk);
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if(!SkipAllMPEGs){
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SkipAllMPEGs = true;
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PlayMPEG("cdrom0:\\MOVIES\\VICEPAL.PSS;1", true, 0);
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}
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#else
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if(gMemoryStickLoadOK)
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skipTime = 2750000;
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else
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skipTime = 5500000;
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if(!SkipAllMPEGs)
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PlayMPEG("cdrom0:\\MOVIES\\VCNTSC.PSS;1", false, unk);
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if(!SkipAllMPEGs){
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SkipAllMPEGs = true;
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PlayMPEG("cdrom0:\\MOVIES\\VICE.PSS;1", true, 0);
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}
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#endif
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ShutdownMPEGPlayer();
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if ( gameAlreadyInitialised )
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RpSkyResume();
|
||||
#else
|
||||
//TODO
|
||||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
@ -2180,13 +2261,16 @@ main(int argc, char *argv[])
|
|||
#endif
|
||||
|
||||
SystemInit();
|
||||
|
||||
|
||||
if(RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR)
|
||||
return 0;
|
||||
|
||||
#ifdef GTA_PS2
|
||||
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
|
||||
|
||||
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
|
||||
{
|
||||
GameInit();
|
||||
GameInit(true);
|
||||
|
||||
TheText.Unload();
|
||||
TheText.Load();
|
||||
|
@ -2194,51 +2278,24 @@ main(int argc, char *argv[])
|
|||
CFont::Initialise();
|
||||
|
||||
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
|
||||
}else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
|
||||
// eh?
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef GTA_PS2
|
||||
{
|
||||
if (gameAlreadyInitialised)
|
||||
RpSkySuspend();
|
||||
|
||||
InitMPEGPlayer();
|
||||
|
||||
#ifdef GTA_PAL
|
||||
PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
|
||||
|
||||
if (CGame::frenchGame || CGame::germanGame)
|
||||
PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
|
||||
else
|
||||
PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
|
||||
#else
|
||||
PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
|
||||
|
||||
PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
|
||||
}else if(r == CMemoryCard::ERR_OPENNOENTRY)
|
||||
gMemoryStickLoadOK = false;
|
||||
else if(r == CMemoryCard::ERR_NONE)
|
||||
gMemoryStickLoadOK = true;
|
||||
#endif
|
||||
|
||||
ShutdownMPEGPlayer();
|
||||
PlayIntroMPEGs();
|
||||
|
||||
if ( gameAlreadyInitialised )
|
||||
RpSkyResume();
|
||||
}
|
||||
#else
|
||||
//TODO
|
||||
#endif
|
||||
GameInit(false);
|
||||
|
||||
GameInit();
|
||||
frameCount = 0;
|
||||
while(frameCount < 100);
|
||||
|
||||
CGame::InitialiseOnceAfterRW();
|
||||
|
||||
if ( CGame::frenchGame || CGame::germanGame )
|
||||
LoadingScreen(NULL, version_name, "loadsc24");
|
||||
else
|
||||
LoadingScreen(NULL, version_name, "loadsc0");
|
||||
|
||||
DMAudio.Initialise();
|
||||
|
||||
TheGame();
|
||||
|
||||
|
||||
#if 0 // maybe ifndef FINAL or MASTER?
|
||||
CGame::ShutDown();
|
||||
|
||||
RwEngineStop();
|
||||
|
@ -2248,7 +2305,7 @@ main(int argc, char *argv[])
|
|||
#ifdef __MWERKS__
|
||||
mwExit(); // metrowerks shutdown
|
||||
#endif
|
||||
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue