stable CScriptPaths

This commit is contained in:
majestic 2020-08-19 11:11:19 -07:00
parent 895055a3d1
commit 03c90b7c40
6 changed files with 250 additions and 11 deletions

View file

@ -39,6 +39,7 @@
#include "Text.h"
#include "Camera.h"
#include "Radar.h"
#include "Fluff.h"
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
@ -229,7 +230,7 @@ void CReplay::EnableReplays(void)
void PlayReplayFromHD(void);
void CReplay::Update(void)
{
if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused() || CScriptPaths::IsOneActive())
return;
switch (Mode){
case MODE_RECORD:
@ -1175,6 +1176,7 @@ void CReplay::StoreStuffInMem(void)
if (ped)
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
}
CScriptPaths::Save_ForReplay();
}
void CReplay::RestoreStuffFromMem(void)
@ -1351,6 +1353,7 @@ void CReplay::RestoreStuffFromMem(void)
}
delete[] pPedAnims;
pPedAnims = nil;
CScriptPaths::Load_ForReplay();
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);