Two audio structs renamed to their original names

This commit is contained in:
Sergeanur 2020-01-13 19:36:30 +02:00
parent d482f097fe
commit 045c638067
2 changed files with 10 additions and 10 deletions

View file

@ -427,7 +427,7 @@ cAudioManager::AddReleasingSounds()
int8 queue = m_bActiveSampleQueue == 0;
for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
tActiveSample &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
if (sample.m_bLoopEnded) continue;
toProcess[i] = false;
@ -9438,7 +9438,7 @@ void
cAudioManager::AdjustSamplesVolume()
{
for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
tActiveSample* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
if(!pSample->m_bBankIndex) // all non-speech sounds on PC
pSample->m_bEmittingVolume = ComputeEmittingVolume(