diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 60145cd0..53c49634 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5,6 +5,7 @@ #include "World.h" #include "Vehicle.h" #include "Automobile.h" +#include "Boat.h" #include "Ped.h" #include "PlayerPed.h" #include "CopPed.h" @@ -2732,7 +2733,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl }else{ assert(CamTargetEntity->IsVehicle()); CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); - CVector CamPos = mi->m_vehicleType == VEHICLE_TYPE_BOAT ? mi->m_positions[BOAT_POS_FRONTSEAT] : mi->m_positions[CAR_POS_FRONTSEAT]; + CVector CamPos = mi->GetFrontSeatPosn(); CamPos.x = 0.0f; CamPos.y += -0.08f; CamPos.z += 0.62f; diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 74285c19..d8b388d5 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -16,6 +16,7 @@ #include "Train.h" #include "Plane.h" #include "Heli.h" +#include "Bike.h" #include "ModelIndices.h" #include "ModelInfo.h" @@ -120,16 +121,16 @@ RwObjectNameIdAssocation planeIds[] = { }; RwObjectNameIdAssocation bikeIds[] = { - { "chassis_dummy", 1, 0 }, - { "forks_front", 2, 0 }, - { "forks_rear", 3, 0 }, - { "wheel_front", 4, 0 }, - { "wheel_rear", 5, 0 }, - { "mudguard", 6, 0 }, - { "ped_frontseat", 2, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "headlights", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "taillights", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "exhaust", 9, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "chassis_dummy", BIKE_CHASSIS, 0 }, + { "forks_front", BIKE_FORKS_FRONT, 0 }, + { "forks_rear", BIKE_FORKS_REAR, 0 }, + { "wheel_front", BIKE_WHEEL_FRONT, 0 }, + { "wheel_rear", BIKE_WHEEL_REAR, 0 }, + { "mudguard", BIKE_MUDGUARD, 0 }, + { "ped_frontseat", CAR_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "headlights", CAR_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "taillights", CAR_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "exhaust", CAR_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, { "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, { "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index ba25d3cd..468ce96d 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -35,6 +35,43 @@ enum eVehicleType { NUM_VEHICLE_TYPES }; +enum eCarPositions +{ + CAR_POS_HEADLIGHTS, + CAR_POS_TAILLIGHTS, + CAR_POS_FRONTSEAT, + CAR_POS_BACKSEAT, + // these are unused so we don't know the actual values + CAR_POS_REVERSELIGHTS, + CAR_POS_BRAKELIGHTS, + CAR_POS_INDICATORS_FRONT, + CAR_POS_INDICATORS_BACK, + CAR_POS_STEERWHEEL, + // + CAR_POS_EXHAUST +}; + +enum eBoatPositions +{ + BOAT_POS_FRONTSEAT +}; + +enum eTrainPositions +{ + TRAIN_POS_LIGHT_FRONT, + TRAIN_POS_LIGHT_REAR, + TRAIN_POS_LEFT_ENTRY, + TRAIN_POS_MID_ENTRY, + TRAIN_POS_RIGHT_ENTRY +}; + +enum ePlanePositions +{ + PLANE_POS_LIGHT_LEFT, + PLANE_POS_LIGHT_RIGHT, + PLANE_POS_LIGHT_TAIL, +}; + enum { NUM_VEHICLE_POSITIONS = 10 }; @@ -100,6 +137,7 @@ public: void SetVehicleComponentFlags(RwFrame *frame, uint32 flags); void PreprocessHierarchy(void); void GetWheelPosn(int32 n, CVector &pos); + CVector &GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; }; int32 ChooseComponent(void); int32 ChooseSecondComponent(void); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 6b3b8686..055581ad 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1682,11 +1682,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP switch (component) { case CAR_DOOR_RF: - if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; - else - vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; - + vehDoorPos = vehModel->GetFrontSeatPosn(); vehDoorPos.x += seatOffset; vehDoorOffset.x = -vehDoorOffset.x; break; @@ -1698,11 +1694,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP break; case CAR_DOOR_LF: - if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; - else - vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; - + vehDoorPos = vehModel->GetFrontSeatPosn(); vehDoorPos.x = -(vehDoorPos.x + seatOffset); break; @@ -1712,11 +1704,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP break; default: - if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; - else - vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; - + vehDoorPos = vehModel->GetFrontSeatPosn(); vehDoorOffset = CVector(0.0f, 0.0f, 0.0f); } return vehDoorPos - vehDoorOffset; @@ -15031,11 +15019,7 @@ CPed::SeekBoatPosition(void) CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo(); CVector enterOffset; - if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT) - enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT]; - else - enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT]; - + enterOffset = boatModel->GetFrontSeatPosn(); enterOffset.x = 0.0f; CMatrix boatMat(m_carInObjective->GetMatrix()); SetMoveState(PEDMOVE_WALK); @@ -16817,29 +16801,20 @@ CPed::SetPedPositionInCar(void) CMatrix newMat(m_pMyVehicle->GetMatrix()); CVector seatPos; if (m_pMyVehicle->pDriver == this) { - if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; - else - seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; - + seatPos = vehModel->GetFrontSeatPosn(); if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE) seatPos.x = -seatPos.x; } else if (m_pMyVehicle->pPassengers[0] == this) { - if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; - else - seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; + seatPos = vehModel->GetFrontSeatPosn(); } else if (m_pMyVehicle->pPassengers[1] == this) { seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; seatPos.x = -seatPos.x; } else { if (m_pMyVehicle->pPassengers[2] == this) { seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; - } else if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) { - seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; } else { - seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; + seatPos = vehModel->GetFrontSeatPosn(); } } newMat.GetPosition() += Multiply3x3(newMat, seatPos); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index f35dd9e3..9aa5ae7c 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -145,8 +145,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) for(i = 0; i < 4; i++){ m_aGroundPhysical[i] = nil; m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); - m_aSuspensionSpringRatio[i] = 1.0f; - m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f; m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; m_aWheelSpeed[i] = 0.0f; @@ -2314,6 +2313,17 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; if(bComedyControls){ +#if 0 // old comedy controls from PS2 - same as bike's + if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) + m_fGasPedal = 1.0f; + if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + if(CTimer::GetTimeInMilliseconds() & 0x800) + m_fSteerAngle += 0.08f; + else + m_fSteerAngle -= 0.03f; +#else int rnd = CGeneral::GetRandomNumber() % 10; switch(m_comedyControlState){ case 0: @@ -2333,8 +2343,10 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_comedyControlState = 0; break; } - }else + }else{ m_comedyControlState = 0; +#endif + } // Brake if player isn't in control // BUG: game always uses pad 0 here @@ -3948,8 +3960,8 @@ CAutomobile::BurstTyre(uint8 wheel) CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); - ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); } } @@ -3964,10 +3976,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) CVector seatPos; switch(component){ case CAR_DOOR_RF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->GetFrontSeatPosn(); break; case CAR_DOOR_LF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->GetFrontSeatPosn(); seatPos.x = -seatPos.x; break; case CAR_DOOR_RR: @@ -4558,7 +4570,7 @@ CAutomobile::SetupModelNodes(void) int i; for(i = 0; i < NUM_CAR_NODES; i++) m_aCarNodes[i] = nil; - CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes); + CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes); } void diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 8fa7ed67..604bed17 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -30,22 +30,6 @@ enum eCarNodes NUM_CAR_NODES, }; -enum eCarPositions -{ - CAR_POS_HEADLIGHTS, - CAR_POS_TAILLIGHTS, - CAR_POS_FRONTSEAT, - CAR_POS_BACKSEAT, - // these are unused so we don't know the actual values - CAR_POS_REVERSELIGHTS, - CAR_POS_BRAKELIGHTS, - CAR_POS_INDICATORS_FRONT, - CAR_POS_INDICATORS_BACK, - CAR_POS_STEERWHEEL, - // - CAR_POS_EXHAUST -}; - // These are used for all the wheel arrays // DON'T confuse with VEHWHEEL, which are vehicle components enum { diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index a6f6e1d9..783c53b3 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -9,13 +9,6 @@ enum ePlaneNodes NUM_PLANE_NODES }; -enum ePlanePositions -{ - PLANE_POS_LIGHT_LEFT, - PLANE_POS_LIGHT_RIGHT, - PLANE_POS_LIGHT_TAIL, -}; - struct CPlaneNode { CVector p; // position diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index c645ecaf..3446eeb5 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -24,15 +24,6 @@ enum eTrainNodes NUM_TRAIN_NODES }; -enum eTrainPositions -{ - TRAIN_POS_LIGHT_FRONT, - TRAIN_POS_LIGHT_REAR, - TRAIN_POS_LEFT_ENTRY, - TRAIN_POS_MID_ENTRY, - TRAIN_POS_RIGHT_ENTRY -}; - struct CTrainNode { CVector p; // position diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 89117d40..c9b6c9e3 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -28,12 +28,6 @@ enum eCarLock { CARLOCK_SKIP_SHUT_DOORS }; - -enum -{ - BOAT_POS_FRONTSEAT -}; - enum eDoors { DOOR_BONNET = 0, diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 93481105..378e621a 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -25,7 +25,8 @@ #include "Stats.h" #include "TempColModels.h" #include "Timer.h" -#include "Vehicle.h" +#include "Automobile.h" +#include "Boat.h" #include "WaterLevel.h" #include "WeaponInfo.h" #include "World.h" @@ -1631,31 +1632,29 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) CVehicleModelInfo *modelInfo = shooter->GetModelInfo(); - #define FRONTSEATPOS() (&(shooter->IsBoat() ? modelInfo->m_positions[BOAT_POS_FRONTSEAT] : modelInfo->m_positions[CAR_POS_FRONTSEAT])) - CVector source, target; if ( left ) { source = shooter->GetMatrix() * CVector(-shooter->GetColModel()->boundingBox.max.x + -0.2f, - float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; target = shooter->GetMatrix() * CVector(-info->m_fRange, - FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); } else { source = shooter->GetMatrix() * CVector(shooter->GetColModel()->boundingBox.max.x + 0.2f, - float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; target = shooter->GetMatrix() * CVector(info->m_fRange, - FRONTSEATPOS()->y, - FRONTSEATPOS()->z + 0.5f); + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); } #undef FRONTSEATPOS