mirror of
https://github.com/GTAmodding/re3.git
synced 2025-10-06 08:59:58 +00:00
CAutomobile::ProcessControlInputs
This commit is contained in:
parent
3e1455cc37
commit
0548476ba6
7 changed files with 154 additions and 8 deletions
|
@ -13,6 +13,8 @@ WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
|
|||
WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
|
||||
WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
|
||||
WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
|
||||
WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
|
||||
|
||||
|
||||
void CPlayerPed::ClearWeaponTarget()
|
||||
{
|
||||
|
|
|
@ -45,6 +45,7 @@ public:
|
|||
void ClearWeaponTarget();
|
||||
void SetWantedLevel(int32 level);
|
||||
void SetWantedLevelNoDrop(int32 level);
|
||||
void KeepAreaAroundPlayerClear(void);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue