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letter 'c' is done
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2 changed files with 29 additions and 23 deletions
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@ -247,16 +247,15 @@ public:
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void AddSampleToRequestedQueue(); // done
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void AgeCrimes(); // done (inlined in vc)
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void CalculateDistance(bool &condition, float dist); // done
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bool CheckForAnAudioFileOnCD() const;
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void ClearActiveSamples(); //done
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void ClearMissionAudio(uint8 slot); //done
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void ClearRequestedQueue();
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uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier) const; //done
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int32 ComputePan(float, CVector *);
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
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int32 CreateEntity(eAudioType type, void *entity); //done
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void CalculateDistance(bool &condition, float dist); // done
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//bool CheckForAnAudioFileOnCD() const; // not exists in v1.0 and android
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void ClearActiveSamples(); // done
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void ClearMissionAudio(uint8 slot); // done
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void ClearRequestedQueue(); // done (inlined in vc)
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uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
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int32 ComputePan(float, CVector *); // done
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
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int32 CreateEntity(eAudioType type, void *entity); // done
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void DestroyAllGameCreatedEntities();
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void DestroyEntity(int32 id); //done (inlined in vc)
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@ -290,7 +289,7 @@ public:
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void Initialise(); // done
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void InitialisePoliceRadio();
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void InitialisePoliceRadioZones();
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void InterrogateAudioEntities();
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void InterrogateAudioEntities(); // done
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bool IsAudioInitialised() const;
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bool IsMissionAudioSampleFinished(uint8 slot);
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bool IsMP3RadioChannelAvailable() const; // done
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