mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 13:39:01 +00:00
Fix error sound in when entering load/save menu
This commit is contained in:
parent
c93fb5e443
commit
06df781bca
1 changed files with 7 additions and 0 deletions
|
@ -4552,6 +4552,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||||
}
|
}
|
||||||
|
|
||||||
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
int currScreen = m_nCurrScreen;
|
||||||
|
#endif
|
||||||
switch (option) {
|
switch (option) {
|
||||||
case MENUACTION_CHANGEMENU:
|
case MENUACTION_CHANGEMENU:
|
||||||
case MENUACTION_YES:
|
case MENUACTION_YES:
|
||||||
|
@ -4827,7 +4830,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||||
}
|
}
|
||||||
ProcessOnOffMenuOptions();
|
ProcessOnOffMenuOptions();
|
||||||
if (!goBack) {
|
if (!goBack) {
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
int saveSlot = aScreens[currScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
|
||||||
|
#else
|
||||||
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
|
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
|
||||||
|
#endif
|
||||||
|
|
||||||
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
|
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
|
||||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
|
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
|
||||||
|
|
Loading…
Reference in a new issue