mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-27 13:45:40 +00:00
Merge branch 'master' into miami
# Conflicts: # src/peds/Ped.cpp
This commit is contained in:
commit
07c6752cf7
4 changed files with 464 additions and 352 deletions
353
src/peds/Ped.cpp
353
src/peds/Ped.cpp
|
@ -74,48 +74,6 @@ static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
|
|||
// TODO(Miami)
|
||||
#define AUDIO_NOT_READY
|
||||
|
||||
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
|
||||
PedAudioData CommentWaitTime[39] = {
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{100, 2, 100, 2},
|
||||
{700, 500, 1000, 500},
|
||||
{700, 500, 1000, 500},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{6000, 6000, 6000, 6000},
|
||||
{1000, 1000, 2000, 2000},
|
||||
{1000, 500, 2000, 1500},
|
||||
{1000, 500, 2000, 1500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 400, 2000, 1000},
|
||||
{800, 400, 2000, 1000},
|
||||
{400, 300, 2000, 1000},
|
||||
{2000, 1000, 2500, 1500},
|
||||
{200, 200, 200, 200},
|
||||
{6000, 3000, 5000, 6000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{1000, 500, 3000, 1000},
|
||||
{1000, 500, 1000, 1000},
|
||||
{3000, 2000, 3000, 2000},
|
||||
{1000, 500, 3000, 6000},
|
||||
{1000, 500, 2000, 4000},
|
||||
{1000, 500, 2000, 5000},
|
||||
{1000, 500, 3000, 2000},
|
||||
{1600, 1000, 2000, 2000},
|
||||
{3000, 2000, 5000, 3000},
|
||||
{1000, 1000, 1000, 1000},
|
||||
{1000, 1000, 5000, 5000},
|
||||
};
|
||||
uint16 nPlayerInComboMove;
|
||||
|
||||
RpClump *flyingClumpTemp;
|
||||
|
@ -144,228 +102,11 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N
|
|||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
||||
static char ObjectiveText[][28] = {
|
||||
"No Obj",
|
||||
"Wait on Foot",
|
||||
"Flee on Foot Till Safe",
|
||||
"Guard Spot",
|
||||
"Guard Area",
|
||||
"Wait in Car",
|
||||
"Wait in Car then Getout",
|
||||
"Kill Char on Foot",
|
||||
"Kill Char Any Means",
|
||||
"Flee Char on Foot Till Safe",
|
||||
"Flee Char on Foot Always",
|
||||
"GoTo Char on Foot",
|
||||
"Follow Char in Formation",
|
||||
"Leave Car",
|
||||
"Enter Car as Passenger",
|
||||
"Enter Car as Driver",
|
||||
"Follow Car in Car",
|
||||
"Fire at Obj from Vehicle",
|
||||
"Destroy Obj",
|
||||
"Destroy Car",
|
||||
"GoTo Area Any Means",
|
||||
"GoTo Area on Foot",
|
||||
"Run to Area",
|
||||
"GoTo Area in Car",
|
||||
"Follow Car on Foot Woffset",
|
||||
"Guard Attack",
|
||||
"Set Leader",
|
||||
"Follow Route",
|
||||
"Solicit",
|
||||
"Take Taxi",
|
||||
"Catch Train",
|
||||
"Buy IceCream",
|
||||
"Steal Any Car",
|
||||
"Mug Char",
|
||||
#ifdef VC_PED_PORTS
|
||||
"Leave Car and Die"
|
||||
#endif
|
||||
};
|
||||
|
||||
static char StateText[][18] = {
|
||||
"None",
|
||||
"Idle",
|
||||
"Look Entity",
|
||||
"Look Heading",
|
||||
"Wander Range",
|
||||
"Wander Path",
|
||||
"Seek Pos",
|
||||
"Seek Entity",
|
||||
"Flee Pos",
|
||||
"Flee Entity",
|
||||
"Pursue",
|
||||
"Follow Path",
|
||||
"Sniper Mode",
|
||||
"Rocket Mode",
|
||||
"Dummy",
|
||||
"Pause",
|
||||
"Attack",
|
||||
"Fight",
|
||||
"Face Phone",
|
||||
"Make Call",
|
||||
"Chat",
|
||||
"Mug",
|
||||
"AimGun",
|
||||
"AI Control",
|
||||
"Seek Car",
|
||||
"Seek InBoat",
|
||||
"Follow Route",
|
||||
"C.P.R.",
|
||||
"Solicit",
|
||||
"Buy IceCream",
|
||||
"Investigate",
|
||||
"Step away",
|
||||
"On Fire",
|
||||
"Unknown",
|
||||
"STATES_NO_AI",
|
||||
"Jump",
|
||||
"Fall",
|
||||
"GetUp",
|
||||
"Stagger",
|
||||
"Dive away",
|
||||
"STATES_NO_ST",
|
||||
"Enter Train",
|
||||
"Exit Train",
|
||||
"Arrest Plyr",
|
||||
"Driving",
|
||||
"Passenger",
|
||||
"Taxi Passngr",
|
||||
"Open Door",
|
||||
"Die",
|
||||
"Dead",
|
||||
"CarJack",
|
||||
"Drag fm Car",
|
||||
"Enter Car",
|
||||
"Steal Car",
|
||||
"Exit Car",
|
||||
"Hands Up",
|
||||
"Arrested",
|
||||
};
|
||||
|
||||
static char PersonalityTypeText[][18] = {
|
||||
"Player",
|
||||
"Cop",
|
||||
"Medic",
|
||||
"Fireman",
|
||||
"Gang 1",
|
||||
"Gang 2",
|
||||
"Gang 3",
|
||||
"Gang 4",
|
||||
"Gang 5",
|
||||
"Gang 6",
|
||||
"Gang 7",
|
||||
"Street Guy",
|
||||
"Suit Guy",
|
||||
"Sensible Guy",
|
||||
"Geek Guy",
|
||||
"Old Guy",
|
||||
"Tough Guy",
|
||||
"Street Girl",
|
||||
"Suit Girl",
|
||||
"Sensible Girl",
|
||||
"Geek Girl",
|
||||
"Old Girl",
|
||||
"Tough Girl",
|
||||
"Tramp Male",
|
||||
"Tramp Female",
|
||||
"Tourist",
|
||||
"Prostitute",
|
||||
"Criminal",
|
||||
"Busker",
|
||||
"Taxi Driver",
|
||||
"Psycho",
|
||||
"Steward",
|
||||
"Sports Fan",
|
||||
"Shopper",
|
||||
"Old Shopper"
|
||||
};
|
||||
|
||||
static char WaitStateText[][16] = {
|
||||
"No Wait",
|
||||
"Traffic Lights",
|
||||
"Pause CrossRoad",
|
||||
"Look CrossRoad",
|
||||
"Look Ped",
|
||||
"Look Shop",
|
||||
"Look Accident",
|
||||
"FaceOff Gang",
|
||||
"Double Back",
|
||||
"Hit Wall",
|
||||
"Turn 180deg",
|
||||
"Surprised",
|
||||
"Ped Stuck",
|
||||
"Look About",
|
||||
"Play Duck",
|
||||
"Play Cower",
|
||||
"Play Taxi",
|
||||
"Play HandsUp",
|
||||
"Play HandsCower",
|
||||
"Play Chat",
|
||||
"Finish Flee",
|
||||
};
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
bool CPed::bPopHeadsOnHeadshot = false;
|
||||
bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
int nDisplayDebugInfo = 0;
|
||||
|
||||
void
|
||||
CPed::SwitchDebugDisplay(void)
|
||||
{
|
||||
nDisplayDebugInfo = !nDisplayDebugInfo;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderOnePedText(void)
|
||||
{
|
||||
if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
|
||||
float width, height;
|
||||
RwV3d screenCoords;
|
||||
CVector bitAbove = GetPosition();
|
||||
bitAbove.z += 2.0f;
|
||||
if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
|
||||
|
||||
float lineHeight = SCREEN_SCALE_Y(Min(height/100.0f, 0.7f) * 22.0f);
|
||||
|
||||
DefinedState();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOn();
|
||||
|
||||
// Originally both of them were being divided by 60.0f.
|
||||
float xScale = Min(width / 240.0f, 0.7f);
|
||||
float yScale = Min(height / 80.0f, 0.7f);
|
||||
|
||||
CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetFontStyle(0);
|
||||
AsciiToUnicode(StateText[m_nPedState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
||||
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
|
||||
AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
|
||||
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
|
||||
if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
|
||||
sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
|
||||
}
|
||||
DefinedState();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
CPed::~CPed(void)
|
||||
{
|
||||
CWorld::Remove(this);
|
||||
|
@ -2744,7 +2485,7 @@ CPed::SetupLighting(void)
|
|||
|
||||
#ifndef MASTER
|
||||
// Originally this was being called through iteration of Sectors, but putting it here is better.
|
||||
if (nDisplayDebugInfo && !IsPlayer())
|
||||
if (GetDebugDisplay() != 0 && !IsPlayer())
|
||||
DebugRenderOnePedText();
|
||||
#endif
|
||||
|
||||
|
@ -6108,61 +5849,6 @@ CPed::PlayHitSound(CPed *hitTo)
|
|||
DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f);
|
||||
}
|
||||
|
||||
// --MIAMI: Done except ifdef
|
||||
void
|
||||
CPed::Say(uint16 audio)
|
||||
{
|
||||
uint16 audioToPlay = audio;
|
||||
|
||||
if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
|
||||
return;
|
||||
|
||||
if (TheCamera.m_CameraAverageSpeed > 1.65f) {
|
||||
if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
|
||||
if (audio != SOUND_PED_DEATH &&
|
||||
audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
|
||||
audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
case SOUND_PED_BOAT_COLLISION:
|
||||
case SOUND_PED_HORN_ACTIVE:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (audioToPlay < m_queuedSound) {
|
||||
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|
||||
|
||||
// See VC Ped Speech patch
|
||||
#ifdef FIX_BUGS
|
||||
|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
|
||||
#else
|
||||
|| CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
|
||||
#endif
|
||||
+ m_lastSoundStart <= CTimer::GetTimeInMilliseconds()) {
|
||||
m_queuedSound = audioToPlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::CollideWithPed(CPed *collideWith)
|
||||
{
|
||||
|
@ -11654,13 +11340,6 @@ CPed::SetJump(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::ServiceTalkingWhenDead(void)
|
||||
{
|
||||
return m_queuedSound == SOUND_PED_DEATH;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RemoveInCarAnims(void)
|
||||
|
@ -16937,36 +16616,6 @@ CPed::SeekCar(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done except ifdef
|
||||
void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (!CGame::germanGame && m_pFire)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
|
||||
if (m_queuedSound != SOUND_NO_SOUND) {
|
||||
if (m_queuedSound == SOUND_PED_DEATH)
|
||||
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
|
||||
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
|
||||
m_soundStart =
|
||||
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
|
||||
+ CTimer::GetTimeInMilliseconds()
|
||||
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
|
||||
|
||||
if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer())
|
||||
m_soundStart += 2000;
|
||||
|
||||
m_lastQueuedSound = m_queuedSound;
|
||||
m_queuedSound = SOUND_NO_SOUND;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
||||
{
|
||||
|
|
|
@ -1064,8 +1064,21 @@ public:
|
|||
|
||||
#ifndef MASTER
|
||||
// Mobile things
|
||||
void DebugDrawPedDestination(CPed *, int, int);
|
||||
void DebugDrawPedDesiredHeading(CPed *, int, int);
|
||||
void DebugDrawCollisionRadius(float, float, float, float, int);
|
||||
void DebugDrawVisionRange(CVector, float);
|
||||
void DebugDrawVisionSimple(CVector, float);
|
||||
void DebugDrawLook();
|
||||
void DebugDrawPedPsyche();
|
||||
void DebugDrawDebugLines();
|
||||
|
||||
static void SwitchDebugDisplay(void);
|
||||
static int GetDebugDisplay(void);
|
||||
|
||||
void DebugDrawLookAtPoints();
|
||||
void DebugRenderOnePedText(void);
|
||||
void DebugRenderClosePedText();
|
||||
#endif
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
|
|
140
src/peds/PedChat.cpp
Normal file
140
src/peds/PedChat.cpp
Normal file
|
@ -0,0 +1,140 @@
|
|||
#include "common.h"
|
||||
#include "Camera.h"
|
||||
#include "DMAudio.h"
|
||||
#include "General.h"
|
||||
#include "Ped.h"
|
||||
|
||||
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
|
||||
PedAudioData CommentWaitTime[39] = {
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{100, 2, 100, 2},
|
||||
{700, 500, 1000, 500},
|
||||
{700, 500, 1000, 500},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{6000, 6000, 6000, 6000},
|
||||
{1000, 1000, 2000, 2000},
|
||||
{1000, 500, 2000, 1500},
|
||||
{1000, 500, 2000, 1500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 400, 2000, 1000},
|
||||
{800, 400, 2000, 1000},
|
||||
{400, 300, 2000, 1000},
|
||||
{2000, 1000, 2500, 1500},
|
||||
{200, 200, 200, 200},
|
||||
{6000, 3000, 5000, 6000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{1000, 500, 3000, 1000},
|
||||
{1000, 500, 1000, 1000},
|
||||
{3000, 2000, 3000, 2000},
|
||||
{1000, 500, 3000, 6000},
|
||||
{1000, 500, 2000, 4000},
|
||||
{1000, 500, 2000, 5000},
|
||||
{1000, 500, 3000, 2000},
|
||||
{1600, 1000, 2000, 2000},
|
||||
{3000, 2000, 5000, 3000},
|
||||
{1000, 1000, 1000, 1000},
|
||||
{1000, 1000, 5000, 5000},
|
||||
};
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::ServiceTalkingWhenDead(void)
|
||||
{
|
||||
return m_queuedSound == SOUND_PED_DEATH;
|
||||
}
|
||||
|
||||
// --MIAMI: Done except ifdef
|
||||
void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (!CGame::germanGame && m_pFire)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
|
||||
if (m_queuedSound != SOUND_NO_SOUND) {
|
||||
if (m_queuedSound == SOUND_PED_DEATH)
|
||||
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
|
||||
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
|
||||
m_soundStart =
|
||||
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
|
||||
+ CTimer::GetTimeInMilliseconds()
|
||||
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
|
||||
|
||||
if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer())
|
||||
m_soundStart += 2000;
|
||||
|
||||
m_lastQueuedSound = m_queuedSound;
|
||||
m_queuedSound = SOUND_NO_SOUND;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done except ifdef
|
||||
void
|
||||
CPed::Say(uint16 audio)
|
||||
{
|
||||
uint16 audioToPlay = audio;
|
||||
|
||||
if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
|
||||
return;
|
||||
|
||||
if (TheCamera.m_CameraAverageSpeed > 1.65f) {
|
||||
if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
|
||||
if (audio != SOUND_PED_DEATH &&
|
||||
audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
|
||||
audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
case SOUND_PED_BOAT_COLLISION:
|
||||
case SOUND_PED_HORN_ACTIVE:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (audioToPlay < m_queuedSound) {
|
||||
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|
||||
|
||||
// See VC Ped Speech patch
|
||||
#ifdef FIX_BUGS
|
||||
|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
|
||||
#else
|
||||
|| CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
|
||||
#endif
|
||||
+ m_lastSoundStart <= CTimer::GetTimeInMilliseconds()) {
|
||||
m_queuedSound = audioToPlay;
|
||||
}
|
||||
}
|
||||
}
|
310
src/peds/PedDebug.cpp
Normal file
310
src/peds/PedDebug.cpp
Normal file
|
@ -0,0 +1,310 @@
|
|||
#include "common.h"
|
||||
#ifndef MASTER
|
||||
#include "main.h"
|
||||
#include "Camera.h"
|
||||
#include "Font.h"
|
||||
#include "Ped.h"
|
||||
#include "Sprite.h"
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
static char ObjectiveText[][28] = {
|
||||
"No Obj",
|
||||
"Wait on Foot",
|
||||
"Flee on Foot Till Safe",
|
||||
"Guard Spot",
|
||||
"Guard Area",
|
||||
"Wait in Car",
|
||||
"Wait in Car then Getout",
|
||||
"Kill Char on Foot",
|
||||
"Kill Char Any Means",
|
||||
"Flee Char on Foot Till Safe",
|
||||
"Flee Char on Foot Always",
|
||||
"GoTo Char on Foot",
|
||||
"Follow Char in Formation",
|
||||
"Leave Car",
|
||||
"Enter Car as Passenger",
|
||||
"Enter Car as Driver",
|
||||
"Follow Car in Car",
|
||||
"Fire at Obj from Vehicle",
|
||||
"Destroy Obj",
|
||||
"Destroy Car",
|
||||
"GoTo Area Any Means",
|
||||
"GoTo Area on Foot",
|
||||
"Run to Area",
|
||||
"GoTo Area in Car",
|
||||
"Follow Car on Foot Woffset",
|
||||
"Guard Attack",
|
||||
"Set Leader",
|
||||
"Follow Route",
|
||||
"Solicit",
|
||||
"Take Taxi",
|
||||
"Catch Train",
|
||||
"Buy IceCream",
|
||||
"Steal Any Car",
|
||||
"Mug Char",
|
||||
#ifdef VC_PED_PORTS
|
||||
"Leave Car and Die"
|
||||
#endif
|
||||
};
|
||||
|
||||
static char StateText[][18] = {
|
||||
"None",
|
||||
"Idle",
|
||||
"Look Entity",
|
||||
"Look Heading",
|
||||
"Wander Range",
|
||||
"Wander Path",
|
||||
"Seek Pos",
|
||||
"Seek Entity",
|
||||
"Flee Pos",
|
||||
"Flee Entity",
|
||||
"Pursue",
|
||||
"Follow Path",
|
||||
"Sniper Mode",
|
||||
"Rocket Mode",
|
||||
"Dummy",
|
||||
"Pause",
|
||||
"Attack",
|
||||
"Fight",
|
||||
"Face Phone",
|
||||
"Make Call",
|
||||
"Chat",
|
||||
"Mug",
|
||||
"AimGun",
|
||||
"AI Control",
|
||||
"Seek Car",
|
||||
"Seek InBoat",
|
||||
"Follow Route",
|
||||
"C.P.R.",
|
||||
"Solicit",
|
||||
"Buy IceCream",
|
||||
"Investigate",
|
||||
"Step away",
|
||||
"On Fire",
|
||||
"Unknown",
|
||||
"STATES_NO_AI",
|
||||
"Jump",
|
||||
"Fall",
|
||||
"GetUp",
|
||||
"Stagger",
|
||||
"Dive away",
|
||||
"STATES_NO_ST",
|
||||
"Enter Train",
|
||||
"Exit Train",
|
||||
"Arrest Plyr",
|
||||
"Driving",
|
||||
"Passenger",
|
||||
"Taxi Passngr",
|
||||
"Open Door",
|
||||
"Die",
|
||||
"Dead",
|
||||
"CarJack",
|
||||
"Drag fm Car",
|
||||
"Enter Car",
|
||||
"Steal Car",
|
||||
"Exit Car",
|
||||
"Hands Up",
|
||||
"Arrested",
|
||||
};
|
||||
|
||||
static char PersonalityTypeText[][18] = {
|
||||
"Player",
|
||||
"Cop",
|
||||
"Medic",
|
||||
"Fireman",
|
||||
"Gang 1",
|
||||
"Gang 2",
|
||||
"Gang 3",
|
||||
"Gang 4",
|
||||
"Gang 5",
|
||||
"Gang 6",
|
||||
"Gang 7",
|
||||
"Street Guy",
|
||||
"Suit Guy",
|
||||
"Sensible Guy",
|
||||
"Geek Guy",
|
||||
"Old Guy",
|
||||
"Tough Guy",
|
||||
"Street Girl",
|
||||
"Suit Girl",
|
||||
"Sensible Girl",
|
||||
"Geek Girl",
|
||||
"Old Girl",
|
||||
"Tough Girl",
|
||||
"Tramp Male",
|
||||
"Tramp Female",
|
||||
"Tourist",
|
||||
"Prostitute",
|
||||
"Criminal",
|
||||
"Busker",
|
||||
"Taxi Driver",
|
||||
"Psycho",
|
||||
"Steward",
|
||||
"Sports Fan",
|
||||
"Shopper",
|
||||
"Old Shopper"
|
||||
};
|
||||
|
||||
static char WaitStateText[][16] = {
|
||||
"No Wait",
|
||||
"Traffic Lights",
|
||||
"Pause CrossRoad",
|
||||
"Look CrossRoad",
|
||||
"Look Ped",
|
||||
"Look Shop",
|
||||
"Look Accident",
|
||||
"FaceOff Gang",
|
||||
"Double Back",
|
||||
"Hit Wall",
|
||||
"Turn 180deg",
|
||||
"Surprised",
|
||||
"Ped Stuck",
|
||||
"Look About",
|
||||
"Play Duck",
|
||||
"Play Cower",
|
||||
"Play Taxi",
|
||||
"Play HandsUp",
|
||||
"Play HandsCower",
|
||||
"Play Chat",
|
||||
"Finish Flee",
|
||||
};
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedDestination(CPed *, int, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedDesiredHeading(CPed *, int, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawCollisionRadius(float, float, float, float, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawVisionRange(CVector a1, float)
|
||||
{
|
||||
for (int i = a1.x - 90; i < a1.x + 89; i += 30) {
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawVisionSimple(CVector, float)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawLook()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedPsyche()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawDebugLines()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
int nDisplayDebugInfo = 0;
|
||||
|
||||
void
|
||||
CPed::SwitchDebugDisplay(void)
|
||||
{
|
||||
if (++nDisplayDebugInfo > 2)
|
||||
nDisplayDebugInfo = 0;
|
||||
}
|
||||
|
||||
int
|
||||
CPed::GetDebugDisplay(void)
|
||||
{
|
||||
return nDisplayDebugInfo;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawLookAtPoints()
|
||||
{
|
||||
// TODO: mobile code
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderOnePedText(void)
|
||||
{
|
||||
if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
|
||||
float width, height;
|
||||
RwV3d screenCoords;
|
||||
CVector bitAbove = GetPosition();
|
||||
bitAbove.z += 2.0f;
|
||||
if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
|
||||
|
||||
float lineHeight = SCREEN_SCALE_Y(Min(height / 100.0f, 0.7f) * 22.0f);
|
||||
|
||||
DefinedState();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOn();
|
||||
|
||||
// Originally both of them were being divided by 60.0f.
|
||||
float xScale = Min(width / 240.0f, 0.7f);
|
||||
float yScale = Min(height / 80.0f, 0.7f);
|
||||
|
||||
CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetFontStyle(0);
|
||||
AsciiToUnicode(StateText[m_nPedState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
||||
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
|
||||
AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
|
||||
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
|
||||
if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
|
||||
sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
|
||||
}
|
||||
DefinedState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderClosePedText()
|
||||
{
|
||||
// TODO: mobile code
|
||||
}
|
||||
#endif
|
Loading…
Reference in a new issue