Merge branch 'master' into miami

# Conflicts:
#	src/peds/Ped.cpp
#	src/peds/Ped.h
This commit is contained in:
Sergeanur 2020-06-04 04:32:49 +03:00
commit 07d336ddf0
7 changed files with 87 additions and 12 deletions

28
src/core/Range2D.cpp Normal file
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#include "common.h"
#include "Range2D.h"
#include "General.h"
CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
bool
CRange2D::IsInRange(CVector2D vec)
{
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
}
void
CRange2D::DebugShowRange(float, int)
{
}
CVector2D
CRange2D::GetRandomPointInRange()
{
int distX = Abs(max.x - min.x);
int distY = Abs(max.y - min.y);
float outX = CGeneral::GetRandomNumber() % distX + min.x;
float outY = CGeneral::GetRandomNumber() % distY + min.y;
return CVector2D(outX, outY);
}

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src/core/Range2D.h Normal file
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#pragma once
class CRange2D
{
CVector2D min, max;
public:
CRange2D(CVector2D _min, CVector2D _max);
bool IsInRange(CVector2D vec);
void DebugShowRange(float, int);
CVector2D GetRandomPointInRange();
};

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src/core/Range3D.cpp Normal file
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#include "common.h"
#include "Range3D.h"
#include "General.h"
CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
bool
CRange3D::IsInRange(CVector vec)
{
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
}
void
CRange3D::DebugShowRange(float, int)
{
}
CVector
CRange3D::GetRandomPointInRange()
{
int distX = Abs(max.x - min.x);
int distY = Abs(max.y - min.y);
int distZ = Abs(max.z - min.z);
float outX = CGeneral::GetRandomNumber() % distX + min.x;
float outY = CGeneral::GetRandomNumber() % distY + min.y;
float outZ = CGeneral::GetRandomNumber() % distZ + min.z;
return CVector(outX, outY, outZ);
}

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src/core/Range3D.h Normal file
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#pragma once
class CRange3D
{
CVector min, max;
public:
CRange3D(CVector _min, CVector _max);
bool IsInRange(CVector vec);
void DebugShowRange(float, int);
CVector GetRandomPointInRange();
};