neo screen droplets

This commit is contained in:
aap 2020-11-19 19:07:32 +01:00
parent 8963cbcb7c
commit 07fe099b4e
21 changed files with 1034 additions and 8 deletions

View file

@ -29,6 +29,7 @@
#include "ColStore.h"
#include "Automobile.h"
#include "MBlur.h"
#include "screendroplets.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@ -153,6 +154,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
@ -259,6 +263,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
@ -311,6 +318,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);