neo screen droplets

This commit is contained in:
aap 2020-11-19 19:07:32 +01:00
parent 8963cbcb7c
commit 07fe099b4e
21 changed files with 1034 additions and 8 deletions

View file

@ -93,6 +93,7 @@
#include "WaterCreatures.h"
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@ -401,6 +402,9 @@ bool CGame::Initialise(const char* datFile)
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
@ -568,6 +572,9 @@ void CGame::ReInitGameObjectVariables(void)
currArea = AREA_MAIN_MAP;
CPed::Initialise();
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CWeapon::InitialiseWeapons();
CPopulation::Initialise();