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neo screen droplets
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21 changed files with 1034 additions and 8 deletions
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@ -93,6 +93,7 @@
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#include "WaterCreatures.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "screendroplets.h"
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eLevelName CGame::currLevel;
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int32 CGame::currArea;
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@ -401,6 +402,9 @@ bool CGame::Initialise(const char* datFile)
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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@ -568,6 +572,9 @@ void CGame::ReInitGameObjectVariables(void)
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currArea = AREA_MAIN_MAP;
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CPed::Initialise();
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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CWeapon::InitialiseWeapons();
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CPopulation::Initialise();
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