update librw; little fix

This commit is contained in:
aap 2021-02-28 14:15:22 +01:00
parent 9fce8636b0
commit 087174c6a6
4 changed files with 15 additions and 4 deletions

View file

@ -245,10 +245,16 @@ CGame::InitialiseRenderWare(void)
#ifdef LIBRW
#ifdef PS2_MATFX
rw::MatFX::modulateEnvMap = true;
rw::MatFX::envMapApplyLight = true;
rw::MatFX::envMapUseMatColor = true;
rw::MatFX::envMapFlipU = true;
#else
rw::MatFX::modulateEnvMap = false;
rw::MatFX::envMapApplyLight = false;
rw::MatFX::envMapUseMatColor = false;
rw::MatFX::envMapFlipU = false;
#endif
rw::RGBA envcol = { 128, 128, 128, 255 };
rw::MatFX::envMapColor = envcol;
#else
#ifdef PS2_MATFX
ReplaceMatFxCallback();

View file

@ -964,6 +964,11 @@ extern bool gbRenderWorld2;
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
#endif
#ifdef LIBRW
DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil);
DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil);
DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
#endif
#ifdef EXTENDED_PIPELINES
static const char *vehpipenames[] = { "MatFX", "Neo" };
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,

View file

@ -1451,7 +1451,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
// all missing from game actually
TestedBigBuildings++;
#endif
if(!ent->bZoneCulled){
if(!ent->bZoneCulled || gbDisableZoneCull){
if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
InsertEntityIntoList(ent);
#ifndef MASTER

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit 8b2caf8f86b4f793d07fbc6b7d0bd4aafd22162f
Subproject commit 0102f8836754c82b0ac35015bd1e6058904bc334