mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-29 15:03:43 +00:00
removed some f suffixes from shaders
This commit is contained in:
parent
826be7472f
commit
08f0f275af
7 changed files with 7 additions and 7 deletions
|
@ -13,7 +13,7 @@ main(void)
|
|||
|
||||
vec4 color;
|
||||
color.rgb = dst.rgb;
|
||||
color.a = 1.0f;
|
||||
color.a = 1.0;
|
||||
|
||||
FRAGCOLOR(color);
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ main(void)
|
|||
vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec4 color;
|
||||
color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;
|
||||
color.a = 1.0f;
|
||||
color.a = 1.0;
|
||||
|
||||
FRAGCOLOR(color);
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ main(void)
|
|||
v_tex1 = uv2.xy*0.5 + 0.5;
|
||||
float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);
|
||||
v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;
|
||||
v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess;
|
||||
|
||||
for(int i = 0; i < 5; i++)
|
||||
v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;
|
||||
|
|
|
@ -52,7 +52,7 @@ VS_out main(in VS_in input)
|
|||
output.TexCoord1 = uv2.xy*0.5 + 0.5;
|
||||
float b = 1.0 - saturate(dot(viewVec, Normal));
|
||||
output.ReflColor = float4(0.0, 0.0, 0.0, 1.0);
|
||||
output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess;
|
||||
output.ReflColor.a = lerp(b*b*b*b*b, 1.0, fresnel)*shininess;
|
||||
|
||||
//Light mainLight = lights[0];
|
||||
for(i = 0; i < 5; i++)
|
||||
|
|
|
@ -14,7 +14,7 @@ const char *colourfilterLCS_frag_src =
|
|||
|
||||
" vec4 color;\n"
|
||||
" color.rgb = dst.rgb;\n"
|
||||
" color.a = 1.0f;\n"
|
||||
" color.a = 1.0;\n"
|
||||
|
||||
" FRAGCOLOR(color);\n"
|
||||
"}\n"
|
||||
|
|
|
@ -13,7 +13,7 @@ const char *contrast_frag_src =
|
|||
" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec4 color;\n"
|
||||
" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n"
|
||||
" color.a = 1.0f;\n"
|
||||
" color.a = 1.0;\n"
|
||||
|
||||
" FRAGCOLOR(color);\n"
|
||||
"}\n"
|
||||
|
|
|
@ -43,7 +43,7 @@ const char *neoVehicle_vert_src =
|
|||
" v_tex1 = uv2.xy*0.5 + 0.5;\n"
|
||||
" float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);\n"
|
||||
" v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);\n"
|
||||
" v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;\n"
|
||||
" v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess;\n"
|
||||
|
||||
" for(int i = 0; i < 5; i++)\n"
|
||||
" v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;\n"
|
||||
|
|
Loading…
Reference in a new issue