mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 18:25:42 +00:00
CPopulation 2
This commit is contained in:
parent
16ea0527dd
commit
090aef7de7
6 changed files with 367 additions and 11 deletions
|
@ -34,12 +34,15 @@ class CGangs
|
|||
public:
|
||||
static void Initialize(void);
|
||||
static void SetGangVehicleModel(int16, int32);
|
||||
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
|
||||
static void SetGangWeapons(int16, eWeaponType, eWeaponType);
|
||||
static void SetGangPedModelOverride(int16, int8);
|
||||
static int8 GetGangPedModelOverride(int16);
|
||||
static void SaveAllGangData(uint8 *, uint32 *);
|
||||
static void LoadAllGangData(uint8 *, uint32);
|
||||
|
||||
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
|
||||
static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
|
||||
static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
|
||||
static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
|
||||
|
||||
private:
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "Game.h"
|
||||
#include "Gangs.h"
|
||||
|
||||
enum eZoneType
|
||||
{
|
||||
|
@ -38,12 +39,12 @@ public:
|
|||
int16 carDensity;
|
||||
int16 carThreshold[6];
|
||||
int16 copThreshold;
|
||||
int16 gangThreshold[9];
|
||||
int16 gangThreshold[NUM_GANGS];
|
||||
|
||||
// Ped data
|
||||
uint16 pedDensity;
|
||||
uint16 copDensity;
|
||||
uint16 gangDensity[9];
|
||||
uint16 gangDensity[NUM_GANGS];
|
||||
uint16 pedGroup;
|
||||
};
|
||||
|
||||
|
|
|
@ -41,6 +41,14 @@ CPedPlacement::IsPositionClearOfCars(CVector* pos)
|
|||
return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
|
||||
}
|
||||
|
||||
bool
|
||||
CPedPlacement::IsPositionClearForPed(CVector* pos)
|
||||
{
|
||||
int16 count;
|
||||
CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
|
||||
return count == 0;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
|
||||
InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);
|
||||
|
|
|
@ -7,4 +7,5 @@ class CPedPlacement {
|
|||
public:
|
||||
static void FindZCoorForPed(CVector* pos);
|
||||
static CEntity* IsPositionClearOfCars(CVector*);
|
||||
static bool IsPositionClearForPed(CVector*);
|
||||
};
|
|
@ -8,7 +8,19 @@
|
|||
#include "Gangs.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Zones.h"
|
||||
#include "Ped.h"
|
||||
#include "CivilianPed.h"
|
||||
#include "EmergencyPed.h"
|
||||
#include "Replay.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "IniFile.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "PedPlacement.h"
|
||||
|
||||
#define CREATION_DIST_MULT_TO_DIST 40.0f
|
||||
#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
|
||||
#define OFFSCREEN_CREATION_MULT 0.5f
|
||||
// Also there are some hardcoded values in GeneratePedsAtStartOfGame.
|
||||
|
||||
// TO-DO: These are hard-coded, reverse them.
|
||||
// More clearly they're transition areas between zones.
|
||||
|
@ -25,7 +37,7 @@ uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
|
|||
uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
|
||||
bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
|
||||
uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
|
||||
uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
|
||||
int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
|
||||
uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
|
||||
uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
|
||||
uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
|
||||
|
@ -43,9 +55,9 @@ CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
|
|||
CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
|
||||
CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
|
||||
|
||||
WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
|
||||
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
|
||||
WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
|
||||
WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
|
||||
WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
|
||||
|
||||
void
|
||||
CPopulation::Initialise()
|
||||
|
@ -97,11 +109,11 @@ CPopulation::ChooseCivilianOccupation(int32 group)
|
|||
return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
|
||||
}
|
||||
|
||||
int32
|
||||
eCopType
|
||||
CPopulation::ChoosePolicePedOccupation()
|
||||
{
|
||||
CGeneral::GetRandomNumber();
|
||||
return 0;
|
||||
return COP_STREET;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -385,9 +397,333 @@ CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelNam
|
|||
*safeZoneOut = closestSafeZone;
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::Update()
|
||||
{
|
||||
if (!CReplay::IsPlayingBack()) {
|
||||
ManagePopulation();
|
||||
MoveCarsAndPedsOutOfAbandonedZones();
|
||||
if (m_CountDownToPedsAtStart != 0) {
|
||||
if (--m_CountDownToPedsAtStart == 0)
|
||||
GeneratePedsAtStartOfGame();
|
||||
} else {
|
||||
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
|
||||
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
|
||||
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
|
||||
+ ms_nNumGang2 + ms_nNumGang1;
|
||||
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
||||
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
||||
if (!CCutsceneMgr::IsRunning()) {
|
||||
float pcdm = PedCreationDistMultiplier();
|
||||
AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier),
|
||||
pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
|
||||
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
|
||||
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::GeneratePedsAtStartOfGame()
|
||||
{
|
||||
for (int i = 0; i < 50; i++) {
|
||||
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
|
||||
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
|
||||
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
|
||||
+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
|
||||
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
||||
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
||||
|
||||
// Min dist is 10.0f only for start of the game (naturally)
|
||||
AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE),
|
||||
10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE));
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPopulation::IsPointInSafeZone(CVector *coors)
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
||||
if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
|
||||
if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
|
||||
if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// More speed = wider area to spawn peds
|
||||
float
|
||||
CPopulation::PedCreationDistMultiplier()
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (!veh)
|
||||
return 1.0f;
|
||||
|
||||
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
|
||||
return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
|
||||
}
|
||||
|
||||
CPed*
|
||||
CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
|
||||
{
|
||||
switch (pedType) {
|
||||
case PEDTYPE_CIVMALE:
|
||||
case PEDTYPE_CIVFEMALE:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
if (ms_bGivePedsWeapons) {
|
||||
eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
|
||||
if (weapon != WEAPONTYPE_UNARMED) {
|
||||
ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
|
||||
}
|
||||
}
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_COP:
|
||||
{
|
||||
CCopPed *ped = new CCopPed((eCopType)mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_GANG1:
|
||||
case PEDTYPE_GANG2:
|
||||
case PEDTYPE_GANG3:
|
||||
case PEDTYPE_GANG4:
|
||||
case PEDTYPE_GANG5:
|
||||
case PEDTYPE_GANG6:
|
||||
case PEDTYPE_GANG7:
|
||||
case PEDTYPE_GANG8:
|
||||
case PEDTYPE_GANG9:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
|
||||
uint32 weapon;
|
||||
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
|
||||
weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
|
||||
else
|
||||
weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
|
||||
ped->SetCurrentWeapon(weapon);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_EMERGENCY:
|
||||
{
|
||||
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_FIREMAN:
|
||||
{
|
||||
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_CRIMINAL:
|
||||
case PEDTYPE_PROSTITUTE:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
default:
|
||||
Error("Unknown ped type, AddPed, Population.cpp");
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
|
||||
{
|
||||
uint32 pedTypeToAdd;
|
||||
int32 modelToAdd;
|
||||
int pedAmount;
|
||||
|
||||
CZoneInfo zoneInfo;
|
||||
CPed *gangLeader = nil;
|
||||
bool addCop = false;
|
||||
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
||||
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
|
||||
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
|
||||
if (wantedInfo->m_nWantedLevel > 2) {
|
||||
if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
|
||||
&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|
||||
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|
||||
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
|
||||
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
|
||||
addCop = true;
|
||||
minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST;
|
||||
maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE);
|
||||
}
|
||||
}
|
||||
// Yeah, float
|
||||
float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
|
||||
maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
|
||||
|
||||
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
|
||||
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
|
||||
if (decisionThreshold < zoneInfo.copDensity || addCop) {
|
||||
pedTypeToAdd = PEDTYPE_COP;
|
||||
modelToAdd = ChoosePolicePedOccupation();
|
||||
} else {
|
||||
int16 density = zoneInfo.copDensity;
|
||||
for (int i = 0; i < NUM_GANGS; i++) {
|
||||
density += zoneInfo.gangDensity[i];
|
||||
if (decisionThreshold < density) {
|
||||
pedTypeToAdd = PEDTYPE_GANG1 + i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == NUM_GANGS - 1) {
|
||||
modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
|
||||
if (modelToAdd == -1)
|
||||
return;
|
||||
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
|
||||
pedTypeToAdd = m_AllRandomPedsThisType;
|
||||
|
||||
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) {
|
||||
int randVal = CGeneral::GetRandomNumber() % 100;
|
||||
if (randVal < 50)
|
||||
return;
|
||||
|
||||
if (randVal < 57) {
|
||||
pedAmount = 1;
|
||||
} else if (randVal >= 74) {
|
||||
if (randVal >= 85)
|
||||
pedAmount = 4;
|
||||
else
|
||||
pedAmount = 3;
|
||||
} else {
|
||||
pedAmount = 2;
|
||||
}
|
||||
} else
|
||||
pedAmount = 1;
|
||||
|
||||
CVector generatedCoors;
|
||||
int node1, node2;
|
||||
float randomPos;
|
||||
bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
|
||||
&generatedCoors, &node1, &node2, &randomPos, nil);
|
||||
|
||||
if (!foundCoors)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < pedAmount; ++i) {
|
||||
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9)
|
||||
modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
|
||||
|
||||
if (pedTypeToAdd == PEDTYPE_COP) {
|
||||
// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
|
||||
if (modelToAdd != COP_STREET) {
|
||||
if (modelToAdd == COP_FBI) {
|
||||
if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
|
||||
return;
|
||||
|
||||
} else if (modelToAdd == COP_SWAT) {
|
||||
if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
|
||||
return;
|
||||
|
||||
} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
|
||||
return;
|
||||
}
|
||||
} else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
|
||||
return;
|
||||
}
|
||||
} else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
|
||||
return;
|
||||
}
|
||||
generatedCoors.z += 0.7f;
|
||||
|
||||
// What? How can this not be met?
|
||||
if (i < pedAmount) {
|
||||
//rand()
|
||||
if (gangLeader) {
|
||||
// Align gang members in formation. (btw i can't be 0 in here)
|
||||
float offsetMin = i * 0.75f;
|
||||
float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
|
||||
float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
||||
float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
||||
if (CGeneral::GetRandomNumber() & 1)
|
||||
xOffset = -xOffset;
|
||||
if (CGeneral::GetRandomNumber() & 1)
|
||||
yOffset = -yOffset;
|
||||
generatedCoors.x = xOffset + gangLeader->GetPosition().x;
|
||||
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
|
||||
}
|
||||
}
|
||||
if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
|
||||
break;
|
||||
|
||||
// Why no love for last gang member?!
|
||||
if (i + 1 < pedAmount) {
|
||||
bool foundGround;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
|
||||
if (!foundGround)
|
||||
return;
|
||||
|
||||
generatedCoors.z = max(generatedCoors.z, groundZ);
|
||||
}
|
||||
bool farEnoughToAdd = true;
|
||||
CMatrix mat(TheCamera.GetCameraMatrix());
|
||||
if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
|
||||
if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
|
||||
farEnoughToAdd = false;
|
||||
}
|
||||
if (!farEnoughToAdd)
|
||||
break;
|
||||
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
|
||||
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
||||
|
||||
if (i != 0) {
|
||||
// Gang member
|
||||
newPed->SetLeader(gangLeader);
|
||||
newPed->m_nPedState = PED_UNKNOWN;
|
||||
gangLeader->m_nPedState = PED_UNKNOWN;
|
||||
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
|
||||
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
|
||||
newPed->GetPosition().x, newPed->GetPosition().y);
|
||||
newPed->m_fRotationDest = newPed->m_fRotationCur;
|
||||
} else {
|
||||
gangLeader = newPed;
|
||||
}
|
||||
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
|
||||
/*
|
||||
// Pointless, this is already a for loop
|
||||
if (i + 1 > pedAmount)
|
||||
break;
|
||||
if (pedAmount <= 1)
|
||||
break; */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
|
||||
InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
|
||||
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
|
||||
InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
|
||||
InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "Game.h"
|
||||
#include "PedType.h"
|
||||
#include "CopPed.h"
|
||||
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
|
@ -42,7 +43,7 @@ public:
|
|||
static uint32 &ms_nNumCop;
|
||||
static bool &bZoneChangeHasHappened;
|
||||
static uint32 &ms_nNumEmergency;
|
||||
static uint32& m_CountDownToPedsAtStart;
|
||||
static int8& m_CountDownToPedsAtStart;
|
||||
static uint32& ms_nNumGang1;
|
||||
static uint32& ms_nNumGang2;
|
||||
static uint32& ms_nTotalPeds;
|
||||
|
@ -69,8 +70,14 @@ public:
|
|||
static bool IsPointInSafeZone(CVector *coors);
|
||||
static void RemovePed(CPed *ent);
|
||||
static int32 ChooseCivilianOccupation(int32);
|
||||
static int32 ChoosePolicePedOccupation();
|
||||
static eCopType ChoosePolicePedOccupation();
|
||||
static int32 ChooseGangOccupation(int);
|
||||
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
|
||||
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
|
||||
static void GeneratePedsAtStartOfGame();
|
||||
static float PedCreationDistMultiplier();
|
||||
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
|
||||
static void AddToPopulation(float, float, float, float);
|
||||
static void ManagePopulation(void);
|
||||
static void MoveCarsAndPedsOutOfAbandonedZones(void);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue