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https://github.com/GTAmodding/re3.git
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commit
0913abe616
2 changed files with 70 additions and 5 deletions
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@ -23,7 +23,7 @@ enum Config {
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MAXVEHICLESLOADED = 50, // 70 on mobile
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MAXVEHICLESLOADED = 50, // 70 on mobile
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NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat
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NUMOBJECTINFO = 210,
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// Pool sizes
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// Pool sizes
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NUMPTRNODES = 50000,
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NUMPTRNODES = 50000,
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@ -6,6 +6,8 @@
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#include "FileMgr.h"
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#include "FileMgr.h"
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#include "ObjectData.h"
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#include "ObjectData.h"
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//--MIAMI: file done
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CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
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CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
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// Another ugly file reader
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// Another ugly file reader
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@ -18,11 +20,55 @@ CObjectData::Initialise(const char *filename)
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float percentSubmerged;
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float percentSubmerged;
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int damageEffect, responseCase, camAvoid;
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int damageEffect, responseCase, camAvoid;
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CBaseModelInfo *mi;
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CBaseModelInfo *mi;
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ms_aObjectInfo[0].m_fMass = 99999.0f;
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ms_aObjectInfo[0].m_fTurnMass = 99999.0f;
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ms_aObjectInfo[0].m_fAirResistance = 0.99f;
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ms_aObjectInfo[0].m_fElasticity = 0.1f;
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ms_aObjectInfo[0].m_fBuoyancy = GRAVITY * ms_aObjectInfo[0].m_fMass * 2.0f;
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ms_aObjectInfo[0].m_fUprootLimit = 0.0f;
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ms_aObjectInfo[0].m_fCollisionDamageMultiplier = 1.0f;
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ms_aObjectInfo[0].m_nCollisionDamageEffect = 0;
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ms_aObjectInfo[0].m_nSpecialCollisionResponseCases = 0;
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ms_aObjectInfo[0].m_bCameraToAvoidThisObject = false;
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ms_aObjectInfo[1].m_fMass = 99999.0f;
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ms_aObjectInfo[1].m_fTurnMass = 99999.0f;
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ms_aObjectInfo[1].m_fAirResistance = 0.99f;
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ms_aObjectInfo[1].m_fElasticity = 0.1f;
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ms_aObjectInfo[1].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
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ms_aObjectInfo[1].m_fUprootLimit = 0.0f;
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ms_aObjectInfo[1].m_fCollisionDamageMultiplier = 1.0f;
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ms_aObjectInfo[1].m_nCollisionDamageEffect = 0;
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ms_aObjectInfo[1].m_nSpecialCollisionResponseCases = 0;
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ms_aObjectInfo[1].m_bCameraToAvoidThisObject = true;
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ms_aObjectInfo[2].m_fMass = 99999.0f;
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ms_aObjectInfo[2].m_fTurnMass = 99999.0f;
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ms_aObjectInfo[2].m_fAirResistance = 0.99f;
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ms_aObjectInfo[2].m_fElasticity = 0.1f;
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ms_aObjectInfo[2].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
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ms_aObjectInfo[2].m_fUprootLimit = 0.0f;
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ms_aObjectInfo[2].m_fCollisionDamageMultiplier = 1.0f;
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ms_aObjectInfo[2].m_nCollisionDamageEffect = 0;
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ms_aObjectInfo[2].m_bCameraToAvoidThisObject = false;
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ms_aObjectInfo[2].m_nSpecialCollisionResponseCases = 4;
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ms_aObjectInfo[3].m_fMass = 99999.0f;
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ms_aObjectInfo[3].m_fTurnMass = 99999.0f;
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ms_aObjectInfo[3].m_fAirResistance = 0.99f;
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ms_aObjectInfo[3].m_fElasticity = 0.1f;
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ms_aObjectInfo[3].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
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ms_aObjectInfo[3].m_fUprootLimit = 0.0f;
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ms_aObjectInfo[3].m_fCollisionDamageMultiplier = 1.0f;
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ms_aObjectInfo[3].m_nCollisionDamageEffect = 0;
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ms_aObjectInfo[3].m_nSpecialCollisionResponseCases = 4;
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ms_aObjectInfo[3].m_bCameraToAvoidThisObject = true;
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CFileMgr::SetDir("");
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CFileMgr::SetDir("");
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CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
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CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
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id = 0;
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id = 4;
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p = (char*)work_buff;
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p = (char*)work_buff;
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while(*p != '*'){
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while(*p != '*'){
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// skip over white space and comments
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// skip over white space and comments
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@ -44,7 +90,11 @@ CObjectData::Initialise(const char *filename)
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}
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}
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if(*p == '\n')
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if(*p == '\n')
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p++;
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p++;
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#ifdef FIX_BUGS
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*lp = '\0'; // FIX: game wrote '\n' here
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*lp = '\0'; // FIX: game wrote '\n' here
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#else
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*lp = '\n';
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#endif
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assert(id < NUMOBJECTINFO);
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assert(id < NUMOBJECTINFO);
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sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name,
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sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name,
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@ -63,9 +113,23 @@ CObjectData::Initialise(const char *filename)
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ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
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ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
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mi = CModelInfo::GetModelInfo(name, nil);
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mi = CModelInfo::GetModelInfo(name, nil);
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if(mi)
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if (mi) {
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mi->SetObjectID(id++);
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if (ms_aObjectInfo[0].m_fMass != ms_aObjectInfo[id].m_fMass
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else
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|| ms_aObjectInfo[0].m_fCollisionDamageMultiplier != ms_aObjectInfo[id].m_fCollisionDamageMultiplier
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|| ms_aObjectInfo[0].m_nCollisionDamageEffect != ms_aObjectInfo[id].m_nCollisionDamageEffect
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|| ((ms_aObjectInfo[0].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases)
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&& (ms_aObjectInfo[2].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases))) {
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mi->SetObjectID(id++);
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} else if (ms_aObjectInfo[0].m_nSpecialCollisionResponseCases == ms_aObjectInfo[id].m_nSpecialCollisionResponseCases) {
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if (ms_aObjectInfo[0].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject)
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mi->SetObjectID(0);
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else
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mi->SetObjectID(1);
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} else if (ms_aObjectInfo[2].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject)
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mi->SetObjectID(2);
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else
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mi->SetObjectID(3);
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} else
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debug("CObjectData: Cannot find object %s\n", name);
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debug("CObjectData: Cannot find object %s\n", name);
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}
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}
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}
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}
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@ -92,6 +156,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
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object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
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object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
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if(object.m_fMass >= 99998.0f){
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if(object.m_fMass >= 99998.0f){
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object.bInfiniteMass = true;
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object.bInfiniteMass = true;
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object.m_phy_flagA08 = true;
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object.bAffectedByGravity = false;
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object.bAffectedByGravity = false;
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object.bExplosionProof = true;
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object.bExplosionProof = true;
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}
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}
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