mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 12:33:44 +00:00
CPhysical fixes and cleanup
This commit is contained in:
parent
cb5586e658
commit
09748d094a
2 changed files with 26 additions and 27 deletions
|
@ -216,9 +216,9 @@ CPhysical::RemoveAndAdd(void)
|
|||
CRect
|
||||
CPhysical::GetBoundRect(void)
|
||||
{
|
||||
CVUVECTOR center;
|
||||
CVector center;
|
||||
float radius;
|
||||
GetBoundCentre(center);
|
||||
center = GetBoundCentre();
|
||||
radius = GetBoundRadius();
|
||||
return CRect(center.x-radius, center.y-radius, center.x+radius, center.y+radius);
|
||||
}
|
||||
|
@ -1114,11 +1114,12 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
skipShift = false;
|
||||
|
||||
if(B->IsBuilding() ||
|
||||
B->IsObject() && B->bInfiniteMass)
|
||||
B->IsObject() && B->bInfiniteMass ||
|
||||
A->IsPed() && B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged)
|
||||
canshift = true;
|
||||
else
|
||||
canshift = A->IsPed() &&
|
||||
B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
|
||||
canshift = false;
|
||||
|
||||
if(B == A ||
|
||||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
|
||||
!B->bUsesCollision ||
|
||||
|
@ -1147,7 +1148,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
Aobj->m_pCollidingEntity = nil;
|
||||
}else if(Aobj->m_pCollidingEntity != B){
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize();
|
||||
size = A->GetMatrix() * size;
|
||||
if(size.z < B->GetPosition().z ||
|
||||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
|
||||
|
@ -1165,7 +1166,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
Bobj->m_pCollidingEntity = nil;
|
||||
}else if(Bobj->m_pCollidingEntity != A){
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize();
|
||||
size = B->GetMatrix() * size;
|
||||
if(size.z < A->GetPosition().z ||
|
||||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
|
||||
|
@ -1177,8 +1178,9 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
|
||||
skipShift = true;
|
||||
else if(A->IsPed() && ((CPed*)A)->m_pCollidingEntity == B ||
|
||||
B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A ||
|
||||
A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
|
||||
B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A)
|
||||
skipShift = true;
|
||||
else if(A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
|
||||
B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle()))
|
||||
skipShift = true;
|
||||
|
||||
|
@ -1441,9 +1443,9 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
|||
bool isTouching = true;
|
||||
if(B == A ||
|
||||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
|
||||
!B->bUsesCollision ||
|
||||
!(isTouching = B->GetIsTouching(center, radius))){
|
||||
if(!isTouching){
|
||||
!B->bUsesCollision)
|
||||
continue;
|
||||
if(!B->GetIsTouching(center, radius)){
|
||||
if(A->IsObject() && Aobj->m_pCollidingEntity == B)
|
||||
Aobj->m_pCollidingEntity = nil;
|
||||
else if(B->IsObject() && Bobj->m_pCollidingEntity == A)
|
||||
|
@ -1452,7 +1454,6 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
|||
Aped->m_pCollidingEntity = nil;
|
||||
else if(B->IsPed() && Bped->m_pCollidingEntity == A)
|
||||
Bped->m_pCollidingEntity = nil;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1484,7 +1485,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
|||
skipCollision = true;
|
||||
else{
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize();
|
||||
size = A->GetMatrix() * size;
|
||||
if(size.z < B->GetPosition().z ||
|
||||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
|
||||
|
@ -1503,7 +1504,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
|||
skipCollision = true;
|
||||
else{
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize();
|
||||
size = B->GetMatrix() * size;
|
||||
if(size.z < A->GetPosition().z ||
|
||||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f){
|
||||
|
@ -1849,7 +1850,7 @@ CPhysical::ProcessShift(void)
|
|||
}
|
||||
|
||||
// x is the number of units (m) we would like to step
|
||||
#define NUMSTEPS(x) ceil(Sqrt(distSq) * (1.0f/(x)))
|
||||
#define NUMSTEPS(x) Ceil(Sqrt(distSq) * (1.0f/(x)))
|
||||
|
||||
void
|
||||
CPhysical::ProcessCollision(void)
|
||||
|
|
|
@ -15,8 +15,6 @@ class CTreadable;
|
|||
class CPhysical : public CEntity
|
||||
{
|
||||
public:
|
||||
// The not properly indented fields haven't been checked properly yet
|
||||
|
||||
int32 m_audioEntityId;
|
||||
float m_phys_unused1;
|
||||
CTreadable *m_treadable[2]; // car and ped
|
||||
|
|
Loading…
Reference in a new issue