Finalize frontend sounds, player setup screen

This commit is contained in:
erorcun 2020-10-25 18:01:09 +03:00
parent 5b8437172a
commit 0a36629502
5 changed files with 156 additions and 194 deletions

View file

@ -5661,25 +5661,25 @@ cAudioManager::ProcessFrontEnd()
case SOUND_AMMUNATION_IMRAN_ARM_BOMB:
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
break;
case SOUND_194:
case SOUND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2;
if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12)
m_sQueueSample.m_nSampleIndex -= 12;
radioDial = m_sQueueSample.m_nSampleIndex;
break;
case SOUND_FRONTEND_MENU_NEW_PAGE:
case SOUND_FRONTEND_HIGHLIGHT_OPTION:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
break;
case SOUND_FRONTEND_FAIL:
case SOUND_FRONTEND_ENTER_OR_ADJUST:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
break;
case SOUND_FRONTEND_MENU_SETTING_CHANGE:
case SOUND_FRONTEND_BACK:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT;
break;
case SOUND_FRONTEND_MENU_BACK:
case SOUND_FRONTEND_FAIL:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
break;