mirror of
https://github.com/GTAmodding/re3.git
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commit
0acade08ca
4 changed files with 444 additions and 458 deletions
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@ -590,7 +590,8 @@ void CGame::ShutDownForRestart(void)
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CStreaming::ms_disableStreaming = false;
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CRadar::RemoveRadarSections();
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FrontEndMenuManager.UnloadTextures();
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CParticleObject::RemoveAllParticleObjects();
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CParticleObject::RemoveAllExpireableParticleObjects();
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//CWaterCreatures::RemoveAll(); //TODO VC
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CSetPieces::Init();
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CPedType::Shutdown();
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CSpecialFX::Shutdown();
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@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused)
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case 4:
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CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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// TODO(MIAMI): enable this once we have the particle objects
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/*
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case 5:
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CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 6:
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CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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*/
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -4,12 +4,12 @@
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#include "ParticleType.h"
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#include "Placeable.h"
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#define MAX_PARTICLEOBJECTS 100
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#define MAX_PARTICLEOBJECTS 70
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#define MAX_AUDIOHYDRANTS 8
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enum eParticleObjectType
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{
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POBJECT_PAVEMENT_STEAM,
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POBJECT_PAVEMENT_STEAM = 0,
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POBJECT_PAVEMENT_STEAM_SLOWMOTION,
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POBJECT_WALL_STEAM,
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POBJECT_WALL_STEAM_SLOWMOTION,
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@ -22,6 +22,8 @@ enum eParticleObjectType
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POBJECT_BIG_FIRE,
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POBJECT_DRY_ICE,
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POBJECT_DRY_ICE_SLOWMOTION,
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POBJECT_WATER_FOUNTAIN_VERT,
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POBJECT_WATER_FOUNTAIN_HORIZ,
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POBJECT_FIRE_TRAIL,
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POBJECT_SMOKE_TRAIL,
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POBJECT_FIREBALL_AND_SMOKE,
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@ -69,12 +71,13 @@ public:
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~CParticleObject();
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static void Initialise(void);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
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static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
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static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove);
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void RemoveObject(void);
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static void UpdateAll(void);
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@ -84,6 +87,7 @@ public:
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static bool SaveParticle(uint8 *buffer, uint32 *length);
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static bool LoadParticle(uint8 *buffer, uint32 length);
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static void RemoveAllExpireableParticleObjects(void);
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static void RemoveAllParticleObjects(void);
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static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
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};
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@ -98,7 +102,7 @@ public:
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CAudioHydrant() :
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AudioEntity(AEHANDLE_NONE),
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pParticleObject(NULL)
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pParticleObject(nil)
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{ }
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static bool Add (CParticleObject *particleobject);
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