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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # src/control/Script.cpp
This commit is contained in:
commit
0ad1426950
3 changed files with 10 additions and 7 deletions
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@ -2755,9 +2755,10 @@ wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
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void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
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void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
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{
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{
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ResetSettingOrder(action);
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ResetSettingOrder(action);
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int numOfSettings = GetNumOfSettingsForAction(action);
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m_aSettings[action][type].m_Key = key;
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m_aSettings[action][type].m_Key = key;
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m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
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m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1;
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}
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}
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int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
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int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
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@ -2767,8 +2768,10 @@ int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerA
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void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
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void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
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{
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{
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int numOfSettings = GetNumOfSettingsForAction(action);
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m_aSettings[action][MOUSE].m_Key = button;
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m_aSettings[action][MOUSE].m_Key = button;
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m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
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m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1;
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}
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}
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void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
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void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
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@ -3342,6 +3342,7 @@ void
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CPed::LineUpPedWithCar(PedLineUpPhase phase)
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CPed::LineUpPedWithCar(PedLineUpPhase phase)
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{
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{
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bool vehIsUpsideDown = false;
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bool vehIsUpsideDown = false;
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bool stillGettingInOut = false;
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int vehAnim;
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int vehAnim;
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float seatPosMult = 0.0f;
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float seatPosMult = 0.0f;
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float currentZ;
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float currentZ;
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@ -3594,8 +3595,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
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if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
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neededPos.z = autoZPos.z;
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neededPos.z = autoZPos.z;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
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} else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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// Smoothly change ped position
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neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
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neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
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@ -3613,7 +3614,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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if (m_pVehicleAnim &&
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if (m_pVehicleAnim &&
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(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
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(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
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|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
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|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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// Smoothly change ped position
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neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
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neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
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@ -3625,7 +3626,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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}
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}
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}
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}
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bool stillGettingInOut = false;
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if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
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if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
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stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;
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stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;
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@ -330,7 +330,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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case FLIGHT_MODEL_PLANE:
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case FLIGHT_MODEL_PLANE:
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{
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{
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float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
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float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
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float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
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float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
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#ifdef FREE_CAM
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#ifdef FREE_CAM
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if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
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if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
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