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script from other platforms and unused commands
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e145593c28
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5 changed files with 328 additions and 1 deletions
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@ -4,8 +4,18 @@
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#include "ScriptCommands.h"
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#include "DMAudio.h"
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#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
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#include "Frontend.h"
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#endif
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#include "GameLogic.h"
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#include "Garages.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
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#include "General.h"
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#include "Maths.h"
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#endif
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#include "Hud.h"
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#include "Pad.h"
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#include "PedAttractor.h"
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@ -373,6 +383,228 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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}
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return 0;
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}
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#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
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case COMMAND_IS_JAPANESE_GAME:
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#ifdef MORE_LANGUAGES
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UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
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#elif (defined GTAVC_JP_PATCH)
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UpdateCompareFlag(true);
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#else
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UpdateCompareFlag(false);
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#endif
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return 0;
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#elif (!defined GTA_PS2)
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case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
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script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
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uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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CollectParameters(&m_nIp, 1);
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//CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
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break;
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#endif
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#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
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case COMMAND_SHUFFLE_CARD_DECKS:
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{
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CollectParameters(&m_nIp, 1);
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script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
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for (int i = 0; i < CARDS_IN_STACK; i++)
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CTheScripts::CardStack[i] = 0;
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int16 seq[CARDS_IN_STACK];
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for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
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seq[i] = i;
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int cards_left = CARDS_IN_DECK * ScriptParams[0];
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for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
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for (int deck = 0; deck < ScriptParams[0]; deck++) {
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int index = CGeneral::GetRandomNumberInRange(0, cards_left);
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CTheScripts::CardStack[seq[index]] = k;
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for (int l = index; l < cards_left; l++) {
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if (l + 1 < CARDS_IN_STACK)
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seq[l] = seq[l + 1];
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else
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seq[l] = 0;
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}
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--cards_left;
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}
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}
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CTheScripts::CardStackPosition = 0;
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return 0;
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}
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case COMMAND_FETCH_NEXT_CARD:
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{
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if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
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CTheScripts::CardStackPosition = 0;
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ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
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if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
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CTheScripts::CardStackPosition = 0;
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_GET_OBJECT_VELOCITY:
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
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StoreParameters(&m_nIp, 3);
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return 0;
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}
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case COMMAND_IS_DEBUG_CAMERA_ON:
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UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
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return 0;
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case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
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{
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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if (pObject->bIsStatic) {
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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}
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pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
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return 0;
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}
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case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
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{
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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if (pObject->bIsStatic) {
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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}
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pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
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return 0;
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}
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case COMMAND_IS_OBJECT_STATIC:
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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UpdateCompareFlag(pObject->GetIsStatic());
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return 0;
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}
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case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
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{
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CollectParameters(&m_nIp, 4);
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CVector2D v1 = *(CVector2D*)ScriptParams[0];
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CVector2D v2 = *(CVector2D*)ScriptParams[2];
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float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
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#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
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*(float*)ScriptParams[0] = RADTODEG(Acos(c));
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#else
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*(float*)ScriptParams[0] = Acos(c);
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#endif
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return 0;
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}
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case COMMAND_DO_2D_RECTANGLES_COLLIDE:
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{
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CollectParameters(&m_nIp, 8);
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float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
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float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
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float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
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float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
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float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
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float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
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float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
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float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
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bool collide = true;
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if (infY2 > supY1)
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collide = false;
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if (infY1 > supY2)
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collide = false;
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if (infX2 > supX1)
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collide = false;
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if (infX1 > supX2)
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collide = false;
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UpdateCompareFlag(collide);
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return 0;
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}
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case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
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StoreParameters(&m_nIp, 3);
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return 0;
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}
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case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
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{
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
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if (!pObject->bIsStatic) {
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CVector vecCurrSpeed = pObject->GetSpeed();
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vecCurrSpeed.Normalise();
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if (vecCurrSpeed.z != 1.0) { // NB: not float!
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CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
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vx.Normalise();
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CVector vz = CrossProduct(vx, vecCurrSpeed);
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vz.Normalise();
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CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
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if (pObject->bIsStatic) {
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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}
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pObject->SetMoveSpeed(vecNewSpeed);
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}
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}
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return 0;
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}
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case COMMAND_GET_OBJECT_SPEED:
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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#endif
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#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
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case COMMAND_IS_MISSION_SKIP:
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#ifdef MISSION_REPLAY
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ScriptParams[0] = MissionSkipLevel;
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#else
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ScriptParams[0] = 0;
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#endif
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StoreParameters(&m_nIp, 1);
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return 0;
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case COMMAND_SET_IN_AMMUNATION:
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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IsInAmmunation = ScriptParams[0];
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#endif
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return 0;
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case COMMAND_DO_SAVE_GAME:
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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SaveGameForPause(ScriptParams[0]);
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#endif
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return 0;
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case COMMAND_IS_RETRY:
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#ifdef MISSION_REPLAY
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if (strcmp(m_abScriptName, "porno4") != 0)
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ScriptParams[0] = AllowMissionReplay;
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#ifdef FIX_BUGS
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else
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ScriptParams[0] = gbTryingPorn4Again;
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#else
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else if (gbTryingPorn4Again)
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ScriptParams[0] = 1;
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#endif
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#else
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ScriptParams[0] = 0;
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#endif
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StoreParameters(&m_nIp, 1);
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return 0;
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case COMMAND_DUMMY:
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return 0;
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#endif
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#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
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// it is unknown what these commands do but they don't take parameters
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case COMMAND_MARK_CUTSCENE_START:
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return 0;
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case COMMAND_MARK_CUTSCENE_END:
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return 0;
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case COMMAND_CUTSCENE_SCROLL:
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return 0;
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#endif
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default:
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script_assert(0);
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}
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