Fix OpenGL Z-write

This commit is contained in:
Sergeanur 2020-09-26 00:24:30 +03:00
parent 6dfb32d285
commit 0ce8082bda

View file

@ -757,12 +757,13 @@ DisplayGameDebugText()
{ {
static bool bDisplayPosn = false; static bool bDisplayPosn = false;
static bool bDisplayRate = false; static bool bDisplayRate = false;
#ifndef FINAL
{ {
SETTWEAKPATH("GameDebugText"); SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn); TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate); TWEAKBOOL(bDisplayRate);
} }
#endif
char str[200]; char str[200];
@ -1111,6 +1112,7 @@ Idle(void *arg)
#endif #endif
#ifdef FIX_BUGS #ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
// This has to be done BEFORE RwCameraBeginUpdate // This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());