mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-17 16:04:08 +00:00
Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
This commit is contained in:
commit
0d20f1c364
20 changed files with 125 additions and 92 deletions
|
@ -122,11 +122,11 @@ CPickup::GiveUsAPickUpObject(int32 handle)
|
|||
{
|
||||
CObject *object;
|
||||
|
||||
if (handle <= 0) object = new CObject(m_eModelIndex, false);
|
||||
else {
|
||||
if (handle >= 0) {
|
||||
CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
|
||||
object = new(handle) CObject(m_eModelIndex, false);
|
||||
}
|
||||
object = new (handle) CObject(m_eModelIndex, false);
|
||||
} else
|
||||
object = new CObject(m_eModelIndex, false);
|
||||
|
||||
if (object == nil) return nil;
|
||||
object->ObjectCreatedBy = MISSION_OBJECT;
|
||||
|
@ -729,7 +729,7 @@ CPickups::Update()
|
|||
#ifdef CAMERA_PICKUP
|
||||
if ( bPickUpcamActivated ) // taken from PS2
|
||||
{
|
||||
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
|
||||
float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
|
||||
float mult;
|
||||
if ( dist < 10.0f )
|
||||
mult = 1.0f - (dist / 10.0f );
|
||||
|
@ -745,8 +745,7 @@ CPickups::Update()
|
|||
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
|
||||
}
|
||||
|
||||
if ( FindPlayerVehicle() != pPlayerVehicle
|
||||
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
|
||||
if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|
||||
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
|
||||
{
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
|
@ -836,7 +835,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
|||
|
||||
CObject *object = (CObject*)entity;
|
||||
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance2D(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 12.0f;
|
||||
|
||||
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
|
||||
|
@ -879,7 +878,7 @@ void
|
|||
CPickups::DoMineEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 20.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
|
@ -898,7 +897,7 @@ void
|
|||
CPickups::DoMoneyEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 20.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
|
@ -917,7 +916,7 @@ void
|
|||
CPickups::DoCollectableEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 14.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue