Merge branch 'master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/RoadBlocks.cpp
#	src/entities/Entity.h
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/render/Renderer.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/CarGen.cpp
#	src/weapons/BulletInfo.cpp
#	src/weapons/Weapon.cpp
This commit is contained in:
Sergeanur 2020-10-18 17:15:49 +03:00
commit 0d20f1c364
20 changed files with 125 additions and 92 deletions

View file

@ -122,11 +122,11 @@ CPickup::GiveUsAPickUpObject(int32 handle)
{
CObject *object;
if (handle <= 0) object = new CObject(m_eModelIndex, false);
else {
if (handle >= 0) {
CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
object = new(handle) CObject(m_eModelIndex, false);
}
object = new (handle) CObject(m_eModelIndex, false);
} else
object = new CObject(m_eModelIndex, false);
if (object == nil) return nil;
object->ObjectCreatedBy = MISSION_OBJECT;
@ -729,7 +729,7 @@ CPickups::Update()
#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
@ -745,8 +745,7 @@ CPickups::Update()
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if ( FindPlayerVehicle() != pPlayerVehicle
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
@ -836,7 +835,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance2D(pos, TheCamera.GetPosition());
const float MAXDIST = 12.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
@ -879,7 +878,7 @@ void
CPickups::DoMineEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@ -898,7 +897,7 @@ void
CPickups::DoMoneyEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@ -917,7 +916,7 @@ void
CPickups::DoCollectableEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {