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Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
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0d20f1c364
20 changed files with 125 additions and 92 deletions
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@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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tmp.GetPosition().z += fModelRadius - 0.6f;
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pVehicle->m_matrix = tmp;
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pVehicle->PlaceOnRoadProperly();
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pVehicle->bIsStatic = false;
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pVehicle->SetIsStatic(false);
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pVehicle->m_matrix.UpdateRW();
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pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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