Merge branch 'master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/RoadBlocks.cpp
#	src/entities/Entity.h
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/render/Renderer.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/CarGen.cpp
#	src/weapons/BulletInfo.cpp
#	src/weapons/Weapon.cpp
This commit is contained in:
Sergeanur 2020-10-18 17:15:49 +03:00
commit 0d20f1c364
20 changed files with 125 additions and 92 deletions

View file

@ -4247,7 +4247,7 @@ CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, C
CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true);
float NearestDist = 10000.0f;
for(i = 0; i < NumObjects; i++){
if(Objects[i]->IsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
if(Objects[i]->GetIsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D();
if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){
CVector TestStart = Objects[i]->GetColModel()->boundingBox.max;