Vehicle: Automobile: more pointless fixes

This commit is contained in:
erorcun 2021-01-05 04:41:24 +03:00
parent 32d3ea0a2d
commit 0d3e6a3dce
2 changed files with 4 additions and 3 deletions

View file

@ -260,6 +260,7 @@ CAutomobile::ProcessControl(void)
int i;
float wheelRot;
CColModel *colModel;
float brake = 0.0f;
if(bUsingSpecialColModel)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
@ -450,7 +451,7 @@ CAutomobile::ProcessControl(void)
m_fBrakePedal = 1.0f;
m_fGasPedal = 0.0f;
}
if(CPad::GetPad(0)->WeaponJustDown())
if(CPad::GetPad(0)->CarGunJustDown())
ActivateBomb();
break;
@ -682,7 +683,6 @@ CAutomobile::ProcessControl(void)
AutoPilot.m_nCarMission == MISSION_PLANE_FLYTOCOORS)
skipPhysics = true;
float brake;
if(skipPhysics){
bHasContacted = false;
bIsInSafePosition = false;