Fix cutscene camera latency

This commit is contained in:
Sergeanur 2020-04-11 13:21:21 +03:00
parent f1413c4776
commit 0ddc04743c
3 changed files with 3 additions and 2 deletions

View file

@ -410,7 +410,7 @@ CCutsceneMgr::Update(void)
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())