Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus 2019-07-06 01:44:49 +03:00
parent d62c616545
commit 0e7a471b82
6 changed files with 540 additions and 63 deletions

92
src/control/AutoPilot.h Normal file
View file

@ -0,0 +1,92 @@
#pragma once
class CVehicle;
enum eCarMission : uint8
{
MISSION_NONE,
MISSION_CRUISE,
MISSION_RAMPLAYER_FARAWAY,
MISSION_RAMPLAYER_CLOSE,
MISSION_BLOCKPLAYER_FARAWAY,
MISSION_BLOCKPLAYER_CLOSE,
MISSION_BLOCKPLAYER_HANDBRAKESTOP,
MISSION_WAITFORDELETION,
MISSION_GOTOCOORDS,
MISSION_GOTOCOORDS_STRAIGHT,
MISSION_EMERGENCYVEHICLE_STOP,
MISSION_STOP_FOREVER,
MISSION_GOTOCOORDS_ACCURATE,
MISSION_GOTO_COORDS_STRAIGHT_ACCURATE,
MISSION_GOTOCOORDS_ASTHECROWSWIMS,
MISSION_RAMCAR_FARAWAY,
MISSION_RAMCAR_CLOSE,
MISSION_BLOCKCAR_FARAWAY,
MISSION_BLOCKCAR_CLOSE,
MISSION_BLOCKCAR_HANDBRAKESTOP,
MISSION_HELI_FLYTOCOORS,
MISSION_ATTACKPLAYER,
MISSION_PLANE_FLYTOCOORS,
MISSION_HELI_LAND,
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
MISSION_BLOCKPLAYER_FORWARDANDBACK
};
enum eCarTempAction : uint8
{
TEMPACT_NONE,
TEMPACT_WAIT,
TEMPACT_REVERSE,
TEMPACT_HANDBRAKETURNLEFT,
TEMPACT_HANDBRAKETURNRIGHT,
TEMPACT_HANDBRAKESTRAIGHT,
TEMPACT_TURNLEFT,
TEMPACT_TURNRIGHT,
TEMPACT_GOFORWARD,
TEMPACT_SWERVELEFT,
TEMPACT_SWERVERIGHT
};
enum eCarDrivingStyle : uint8
{
DRIVINGSTYLE_STOP_FOR_CARS,
DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
DRIVINGSTYLE_AVOID_CARS,
DRIVINGSTYLE_PLOUGH_THROUGH,
DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS
};
class CAutoPilot {
public:
void *m_currentAddress;
void *m_startingRouteNode;
void *m_PreviousRouteNode;
uint32 m_nTotalSpeedScaleFactor;
uint32 m_nSpeedScaleFactor;
uint32 m_nCurrentPathNodeInfo;
uint32 m_nNextPathNodeInfo;
uint32 m_nPreviousPathNodeInfo;
uint32 m_nTimeToStartMission;
uint32 m_nTimeSwitchedToRealPhysics;
int8 m_nPreviousDirection;
int8 m_nCurrentDirecton;
int8 m_nNextDirection;
int8 m_nPreviousPathDirection;
int8 m_nCurrentPathDirection;
eCarDrivingStyle m_nDrivingStyle;
eCarMission m_nCarMission;
eCarTempAction m_nAnimationId;
uint8 m_nAnimationTime;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
uint8 m_nCarCtrlFlags;
int8 pad1[2];
CVector m_vecDestinationCoors;
void *m_aPathFindNodesInfo[8];
uint16 m_nPathFindNodesCount;
int8 pad2[2];
CVehicle *m_pTargetCar;
};
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");

View file

@ -24,21 +24,23 @@
#include "PointLights.h"
#include "Pad.h"
WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); }
WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@ -60,14 +62,7 @@ CPed::~CPed(void)
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (bInVehicle && m_pMyVehicle){
uint8 door_flag = 0;
switch (m_vehEnterType) {
case VEHICLE_ENTER_FRONT_LEFT: door_flag = 1; break;
case VEHICLE_ENTER_REAR_LEFT: door_flag = 2; break;
case VEHICLE_ENTER_FRONT_RIGHT: door_flag = 4; break;
case VEHICLE_ENTER_REAR_RIGHT: door_flag = 8; break;
default: break;
}
uint8 door_flag = GetVehEnterExitFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@ -330,7 +325,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fleeTimer = 0;
m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
m_seekExAngle = 0.0f;
m_nWaitState = 0;
m_nWaitState = WAITSTATE_FALSE;
m_nWaitTimer = 0;
m_pCollidingEntity = nil;
m_nPedState = PED_IDLE;
@ -370,15 +365,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bIsRestoringGun = false;
bCanPointGunAtTarget = false;
m_ped_flagB4 = false;
m_ped_flagB8 = false;
m_ped_flagB10 = false;
bIsTalking = false;
bIsInTheAir = false;
bIsLanding = false;
m_ped_flagB20 = false;
m_ped_flagB40 = false;
m_ped_flagB80 = false;
m_ped_flagC1 = false;
m_ped_flagC2 = true;
bRespondsToThreats = true;
m_ped_flagC4 = true;
m_ped_flagC8 = false;
m_ped_flagC10 = false;
@ -397,9 +392,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagE1 = false;
m_ped_flagE2 = false;
m_ped_flagE4 = false;
m_ped_flagE8 = false;
bCantFireBecauseCrouched = false;
bNotAllowedToDuck = false;
bCrouchWhenShooting = false;
bIsDucking = false;
m_ped_flagE20 = false;
bDoBloodyFootprints = false;
m_ped_flagE80 = false;
@ -635,7 +630,7 @@ bool
CPed::IsPedInControl(void)
{
return m_nPedState <= PED_STATES_NO_AI
&& !m_ped_flagB8 && !m_ped_flagB10
&& !bIsInTheAir && !bIsLanding
&& m_fHealth > 0.0f;
}
@ -1019,7 +1014,7 @@ CPed::Attack(void)
if (reloadAnim != NUM_ANIMS)
reloadAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, reloadAnim);
if (bCantFireBecauseCrouched)
if (bIsDucking)
return;
if (reloadAnimAssoc) {
@ -1280,7 +1275,7 @@ CPed::ClearDuck(void)
if (animAssoc) {
if (m_ped_flagE8) {
if (bCrouchWhenShooting) {
if (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN) {
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_RBLOCK_CSHOOT);
@ -1290,7 +1285,7 @@ CPed::ClearDuck(void)
}
}
} else
bCantFireBecauseCrouched = false;
bIsDucking = false;
}
void
@ -1400,20 +1395,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->m_pSeekTarget = nil;
vehicle = ped->m_pMyVehicle;
switch (ped->m_vehEnterType) {
case VEHICLE_ENTER_FRONT_RIGHT:
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FR;
break;
case VEHICLE_ENTER_REAR_RIGHT:
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RR;
break;
case VEHICLE_ENTER_FRONT_LEFT:
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FL;
break;
case VEHICLE_ENTER_REAR_LEFT:
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RL;
break;
}
vehicle->m_nGettingOutFlags &= ~GetVehEnterExitFlag(ped->m_vehEnterType);
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
@ -1742,7 +1724,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
}
// I hope
bool stillGettingInOut = false;
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || m_ped_flagG10;
@ -1937,7 +1918,7 @@ CPed::IsPointerValid(void)
// Some kind of binary sort
void
CPed::SortPeds(CPed** list, int min, int max)
CPed::SortPeds(CPed **list, int min, int max)
{
if (min >= max)
return;
@ -1977,7 +1958,7 @@ CPed::SortPeds(CPed** list, int min, int max)
void
CPed::BuildPedLists(void)
{
static CPed* unsortedNearPeds[10];
static CPed *unsortedNearPeds[10];
uint16 nextNearPedSlot = 0;
if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
@ -2543,6 +2524,350 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
}
void
CPed::SetIdle(void)
{
if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
m_nPedState = PED_IDLE;
SetMoveState(PEDMOVE_STILL);
}
if (m_nWaitState == WAITSTATE_FALSE) {
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
}
}
void
CPed::SetObjective(eObjective newObj)
{
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
return;
if (newObj == OBJECTIVE_NONE) {
if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
&& IsPedInControl()) {
m_ped_flagG8 = true;
return;
}
// Unused code from assembly...
/*
else if(m_objective == OBJECTIVE_FLEE_CAR) {
} else {
}
*/
m_objective = newObj;
m_prevObjective = OBJECTIVE_NONE;
} else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
SetObjectiveTimer(0);
if (m_objective == newObj)
return;
if (IsTemporaryObjective(m_objective)) {
m_prevObjective = newObj;
} else {
if (m_objective != newObj)
SetStoredObjective();
m_objective = newObj;
}
m_ped_flagD40 = false;
switch (newObj) {
case OBJECTIVE_NONE:
m_prevObjective = OBJECTIVE_NONE;
break;
case OBJECTIVE_HAIL_TAXI:
m_nWaitTimer = 0;
SetIdle();
SetMoveState(PEDMOVE_STILL);
break;
default:
break;
}
}
}
// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
void
CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
{
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
return;
if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
return;
SetObjectiveTimer(0);
if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType)
return;
m_ped_flagD40 = false;
if (IsTemporaryObjective(m_objective)) {
m_prevObjective = newObj;
} else {
if (m_objective != newObj)
SetStoredObjective();
m_objective = newObj;
}
if (newObj == OBJECTIVE_FOLLOW_ROUTE) {
SetFollowRoute(routePoint, routeType);
}
}
void
CPed::ClearChat(void)
{
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
bIsTalking = false;
ClearLookFlag();
RestorePreviousState();
}
bool
CPed::IsGangMember(void)
{
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
}
void
CPed::InformMyGangOfAttack(CEntity *attacker)
{
CPed *attackerPed;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)
return;
if (attacker->IsPed()) {
attackerPed = (CPed*)attacker;
} else {
if (!attacker->IsVehicle())
return;
attackerPed = ((CVehicle*)attacker)->pDriver;
if (!attackerPed)
return;
}
if (attackerPed->m_nPedType == PEDTYPE_COP)
return;
for (int i = 0; i < m_numNearPeds; i++) {
CPed *nearPed = m_nearPeds[i];
if (nearPed && nearPed != this) {
CPed *leader = nearPed->m_leader;
if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper)
{
nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed);
nearPed->SetObjectiveTimer(30000);
}
}
}
}
void
CPed::QuitEnteringCar(void)
{
CAnimBlendAssociation *animAssoc = m_pVehicleAnim;
CVehicle *veh = m_pMyVehicle;
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
RestartNonPartialAnims();
if (!RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE))
CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 100.0f);
if (veh) {
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
veh->m_veh_flagC10 = false;
if (veh->m_nNumGettingIn != 0)
veh->m_nNumGettingIn--;
veh->m_nGettingInFlags = GetVehEnterExitFlag(m_vehEnterType);
}
bUsesCollision = true;
if (IsPlayer() && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
if (IsPlayer() && m_storedWeapon != NO_STORED_WEAPON) {
SetCurrentWeapon(m_storedWeapon);
m_storedWeapon = NO_STORED_WEAPON;
}
} else {
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
AddWeaponModel(curWeapon->m_nModelId);
}
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
animAssoc = m_pVehicleAnim;
if (animAssoc) {
animAssoc->blendDelta = -4.0;
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
animAssoc = m_pVehicleAnim;
animAssoc->flags &= ~ASSOC_RUNNING;
}
} else
SetIdle();
m_pVehicleAnim = nil;
if (veh) {
if (veh->m_autoPilot.m_nCruiseSpeed == 0)
veh->m_autoPilot.m_nCruiseSpeed = 17;
}
}
void
CPed::ReactToAttack(CEntity *attacker)
{
if (IsPlayer() && attacker->IsPed()) {
InformMyGangOfAttack(attacker);
SetLookFlag(attacker, 1);
SetLookTimer(700);
return;
}
if (IsPedInControl() && (m_nCreatedBy != CREATED_BY_SCRIPT || bRespondsToThreats)) {
CPed *ourLeader = m_leader;
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
&& attacker->IsPed()) {
CPed *attackerPed = (CPed*)attacker;
if (bNotAllowedToDuck) {
if (!attackerPed->GetWeapon()->IsTypeMelee()) {
field_4E8 = CTimer::GetTimeInMilliseconds();
return;
}
} else if (bCrouchWhenShooting || m_ped_flagE1) {
SetDuck(CGeneral::GetRandomNumberInRange(1000,3000));
return;
}
if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) {
if (m_pedStats != attackerPed->m_pedStats) {
if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) {
RegisterThreatWithGangPeds(attackerPed);
}
if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) {
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker);
SetMoveState(PEDMOVE_RUN);
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker);
SetObjectiveTimer(20000);
}
}
} else {
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed);
SetMoveState(PEDMOVE_RUN);
if (attackerPed->GetWeapon()->IsTypeMelee())
Say(SOUND_PED_FLEE_RUN);
}
}
}
}
bool
CPed::TurnBody(void)
{
float lookDir;
bool doneSmoothly = true;
if (m_pLookTarget) {
CVector &lookPos = m_pLookTarget->GetPosition();
lookDir = CGeneral::GetRadianAngleBetweenPoints(
lookPos.x,
lookPos.y,
GetPosition().x,
GetPosition().y);
} else
lookDir = m_fLookDirection;
float limitedLookDir = CGeneral::LimitRadianAngle(lookDir);
float currentRot = m_fRotationCur;
if (currentRot - PI > limitedLookDir)
limitedLookDir += 2 * PI;
else if (PI + currentRot < limitedLookDir)
limitedLookDir -= 2 * PI;
float neededTurn = currentRot - limitedLookDir;
m_fRotationDest = limitedLookDir;
if (fabs(neededTurn) > 0.05f) {
doneSmoothly = false;
currentRot -= neededTurn * 0.2f;
}
m_fRotationCur = currentRot;
m_fLookDirection = limitedLookDir;
return doneSmoothly;
}
void
CPed::Chat(void)
{
if (bIsLooking && TurnBody())
ClearLookFlag();
if (!m_pLookTarget || !m_pLookTarget->IsPed()) {
ClearChat();
return;
}
CPed *partner = (CPed*) m_pLookTarget;
if (partner->m_nPedState != PED_CHAT) {
ClearChat();
if (partner->m_pedInObjective) {
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
ReactToAttack(partner->m_pedInObjective);
}
return;
}
if (bIsTalking) {
if (CGeneral::GetRandomNumber() < 512) {
CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
if (chatAssoc) {
chatAssoc->blendDelta = -4.0f;
chatAssoc->flags |= ASSOC_FADEOUTWHENDONE;
}
bIsTalking = false;
} else
Say(SOUND_PED_CHAT);
} else if (!RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject, ASSOC_FLAG100)) {
if (CGeneral::GetRandomNumber() < 20) {
CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
}
if (!bIsTalking) {
CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
chatAssoc->SetCurrentTime(chatTime);
bIsTalking = true;
Say(SOUND_PED_CHAT);
}
}
if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
ClearChat();
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
}
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@ -2611,5 +2936,14 @@ STARTPATCHES
InjectHook(0x4D72F0, &CPed::CanPedJumpThis, PATCH_JUMP);
InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP);
InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP);
InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
InjectHook(0x4E4AD0, &CPed::InformMyGangOfAttack, PATCH_JUMP);
InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
ENDPATCHES

View file

@ -13,7 +13,31 @@
struct CPathNode;
enum eObjective {
enum eWaitState : uint32 {
WAITSTATE_FALSE,
WAITSTATE_TRAFFIC_LIGHTS,
WAITSTATE_CROSS_ROAD,
WAITSTATE_CROSS_ROAD_LOOK,
WAITSTATE_LOOK_PED,
WAITSTATE_LOOK_SHOP,
WAITSTATE_LOOK_ACCIDENT,
WAITSTATE_FACEOFF_GANG,
WAITSTATE_DOUBLEBACK,
WAITSTATE_HITWALL,
WAITSTATE_TURN180,
WAITSTATE_SURPRISE,
WAITSTATE_STUCK,
WAITSTATE_LOOK_ABOUT,
WAITSTATE_PLAYANIM_DUCK,
WAITSTATE_PLAYANIM_COWER,
WAITSTATE_PLAYANIM_TAXI,
WAITSTATE_PLAYANIM_HANDSUP,
WAITSTATE_PLAYANIM_HANDSCOWER,
WAITSTATE_PLAYANIM_CHAT,
WAITSTATE_FINISH_FLEE
};
enum eObjective : uint32 {
OBJECTIVE_NONE,
OBJECTIVE_IDLE,
OBJECTIVE_FLEE_TILL_SAFE,
@ -52,7 +76,7 @@ enum eObjective {
OBJECTIVE_35
};
enum {
enum eVehEnter : uint16 {
VEHICLE_ENTER_FRONT_RIGHT = 11,
VEHICLE_ENTER_REAR_RIGHT = 12,
VEHICLE_ENTER_FRONT_LEFT = 15,
@ -168,15 +192,15 @@ public:
uint8 bIsRestoringGun : 1;
uint8 bCanPointGunAtTarget : 1;
uint8 m_ped_flagB4 : 1;
uint8 m_ped_flagB8 : 1;
uint8 m_ped_flagB10 : 1;
uint8 bIsTalking : 1;
uint8 bIsInTheAir : 1;
uint8 bIsLanding : 1;
uint8 m_ped_flagB20 : 1;
uint8 m_ped_flagB40 : 1;
uint8 m_ped_flagB80 : 1;
uint8 m_ped_flagC1 : 1;
uint8 m_ped_flagC2 : 1;
uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1;
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
@ -195,9 +219,9 @@ public:
uint8 m_ped_flagE1 : 1;
uint8 m_ped_flagE2 : 1;
uint8 m_ped_flagE4 : 1;
uint8 m_ped_flagE8 : 1; // can duck?
uint8 bCantFireBecauseCrouched : 1; // set if you don't want ped to attack
uint8 bNotAllowedToDuck : 1;
uint8 bCrouchWhenShooting : 1;
uint8 bIsDucking : 1; // set if you don't want ped to attack
uint8 m_ped_flagE20 : 1;
uint8 bDoBloodyFootprints : 1;
uint8 m_ped_flagE80 : 1;
@ -270,7 +294,7 @@ public:
eMoveState m_nMoveState;
int32 m_nStoredActionState;
int32 m_nPrevActionState;
int32 m_nWaitState;
eWaitState m_nWaitState;
uint32 m_nWaitTimer;
void *m_pPathNodesStates[8];
CVector2D m_stPathNodeStates[10];
@ -286,15 +310,15 @@ public:
float m_fArmour;
int16 m_routeLastPoint;
uint16 m_routePoints;
uint16 m_routePos;
uint16 m_routeType;
uint16 m_routeCurDir;
int16 m_routePos;
int16 m_routeType;
int16 m_routeCurDir;
uint16 field_2D2;
CVector2D m_moved;
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
uint16 m_vehEnterType;
eVehEnter m_vehEnterType;
uint16 m_walkAroundType;
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@ -426,7 +450,18 @@ public:
bool CanPedJumpThis(int32);
bool CanSeeEntity(CEntity*, float);
void RestorePreviousObjective(void);
void SetIdle(void);
void SetObjective(eObjective, void*);
void SetObjective(eObjective);
void SetObjective(eObjective, int16, int16);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void SetFollowRoute(int16, int16);
void ReactToAttack(CEntity*);
void SetDuck(uint32);
void RegisterThreatWithGangPeds(CEntity*);
bool TurnBody(void);
void Chat(void);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
@ -482,11 +517,26 @@ public:
void SetStoredObjective(void);
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
bool IsGangMember(void);
inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
switch (vehEnter) {
case VEHICLE_ENTER_FRONT_RIGHT:
return 4;
case VEHICLE_ENTER_REAR_RIGHT:
return 8;
case VEHICLE_ENTER_FRONT_LEFT:
return 1;
case VEHICLE_ENTER_REAR_LEFT:
return 2;
default:
return 0;
}
}
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }

View file

@ -1,18 +1,12 @@
#pragma once
#include "Physical.h"
#include "AutoPilot.h"
class CPed;
class CFire;
struct tHandlingData;
enum {
GETTING_IN_OUT_FL = 1,
GETTING_IN_OUT_RL = 2,
GETTING_IN_OUT_FR = 4,
GETTING_IN_OUT_RR = 8
};
enum eCarLock : uint8 {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
@ -29,7 +23,7 @@ class CVehicle : public CPhysical
public:
// 0x128
tHandlingData *m_handling;
uint8 stuff1[112];
CAutoPilot m_autoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_anExtras[2];

View file

@ -35,6 +35,12 @@ CWeapon::Reload(void)
m_nAmmoInClip = m_nAmmoTotal;
}
bool
CWeapon::IsTypeMelee(void)
{
return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
}
STARTPATCHES
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);

View file

@ -58,5 +58,6 @@ public:
void Reload(void);
bool Fire(CEntity*, CVector*);
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
bool IsTypeMelee(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");