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CPed...
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
parent
d62c616545
commit
0e7a471b82
6 changed files with 540 additions and 63 deletions
92
src/control/AutoPilot.h
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92
src/control/AutoPilot.h
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@ -0,0 +1,92 @@
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#pragma once
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class CVehicle;
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enum eCarMission : uint8
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{
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MISSION_NONE,
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MISSION_CRUISE,
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MISSION_RAMPLAYER_FARAWAY,
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MISSION_RAMPLAYER_CLOSE,
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MISSION_BLOCKPLAYER_FARAWAY,
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MISSION_BLOCKPLAYER_CLOSE,
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MISSION_BLOCKPLAYER_HANDBRAKESTOP,
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MISSION_WAITFORDELETION,
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MISSION_GOTOCOORDS,
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MISSION_GOTOCOORDS_STRAIGHT,
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MISSION_EMERGENCYVEHICLE_STOP,
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MISSION_STOP_FOREVER,
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MISSION_GOTOCOORDS_ACCURATE,
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MISSION_GOTO_COORDS_STRAIGHT_ACCURATE,
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MISSION_GOTOCOORDS_ASTHECROWSWIMS,
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MISSION_RAMCAR_FARAWAY,
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MISSION_RAMCAR_CLOSE,
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MISSION_BLOCKCAR_FARAWAY,
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MISSION_BLOCKCAR_CLOSE,
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MISSION_BLOCKCAR_HANDBRAKESTOP,
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MISSION_HELI_FLYTOCOORS,
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MISSION_ATTACKPLAYER,
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MISSION_PLANE_FLYTOCOORS,
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MISSION_HELI_LAND,
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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};
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enum eCarTempAction : uint8
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{
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TEMPACT_NONE,
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TEMPACT_WAIT,
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TEMPACT_REVERSE,
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TEMPACT_HANDBRAKETURNLEFT,
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TEMPACT_HANDBRAKETURNRIGHT,
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TEMPACT_HANDBRAKESTRAIGHT,
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TEMPACT_TURNLEFT,
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TEMPACT_TURNRIGHT,
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TEMPACT_GOFORWARD,
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TEMPACT_SWERVELEFT,
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TEMPACT_SWERVERIGHT
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};
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enum eCarDrivingStyle : uint8
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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DRIVINGSTYLE_AVOID_CARS,
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DRIVINGSTYLE_PLOUGH_THROUGH,
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DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS
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};
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class CAutoPilot {
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public:
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void *m_currentAddress;
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void *m_startingRouteNode;
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void *m_PreviousRouteNode;
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uint32 m_nTotalSpeedScaleFactor;
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uint32 m_nSpeedScaleFactor;
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uint32 m_nCurrentPathNodeInfo;
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uint32 m_nNextPathNodeInfo;
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uint32 m_nPreviousPathNodeInfo;
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uint32 m_nTimeToStartMission;
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uint32 m_nTimeSwitchedToRealPhysics;
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int8 m_nPreviousDirection;
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int8 m_nCurrentDirecton;
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int8 m_nNextDirection;
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int8 m_nPreviousPathDirection;
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int8 m_nCurrentPathDirection;
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eCarDrivingStyle m_nDrivingStyle;
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eCarMission m_nCarMission;
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eCarTempAction m_nAnimationId;
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uint8 m_nAnimationTime;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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uint8 m_nCarCtrlFlags;
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int8 pad1[2];
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CVector m_vecDestinationCoors;
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void *m_aPathFindNodesInfo[8];
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uint16 m_nPathFindNodesCount;
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int8 pad2[2];
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CVehicle *m_pTargetCar;
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};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
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@ -24,21 +24,23 @@
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#include "PointLights.h"
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#include "Pad.h"
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WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); }
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WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
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WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
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WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
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WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
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WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
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WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
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WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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@ -60,14 +62,7 @@ CPed::~CPed(void)
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CWorld::Remove(this);
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CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
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if (bInVehicle && m_pMyVehicle){
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uint8 door_flag = 0;
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switch (m_vehEnterType) {
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case VEHICLE_ENTER_FRONT_LEFT: door_flag = 1; break;
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case VEHICLE_ENTER_REAR_LEFT: door_flag = 2; break;
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case VEHICLE_ENTER_FRONT_RIGHT: door_flag = 4; break;
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case VEHICLE_ENTER_REAR_RIGHT: door_flag = 8; break;
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default: break;
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}
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uint8 door_flag = GetVehEnterExitFlag(m_vehEnterType);
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if (m_pMyVehicle->pDriver == this)
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m_pMyVehicle->pDriver = nil;
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else {
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@ -330,7 +325,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fleeTimer = 0;
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m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
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m_seekExAngle = 0.0f;
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m_nWaitState = 0;
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m_nWaitState = WAITSTATE_FALSE;
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m_nWaitTimer = 0;
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m_pCollidingEntity = nil;
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m_nPedState = PED_IDLE;
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@ -370,15 +365,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bIsRestoringGun = false;
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bCanPointGunAtTarget = false;
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m_ped_flagB4 = false;
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m_ped_flagB8 = false;
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m_ped_flagB10 = false;
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bIsTalking = false;
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bIsInTheAir = false;
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bIsLanding = false;
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m_ped_flagB20 = false;
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m_ped_flagB40 = false;
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m_ped_flagB80 = false;
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m_ped_flagC1 = false;
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m_ped_flagC2 = true;
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bRespondsToThreats = true;
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m_ped_flagC4 = true;
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m_ped_flagC8 = false;
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m_ped_flagC10 = false;
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@ -397,9 +392,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_ped_flagE1 = false;
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m_ped_flagE2 = false;
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m_ped_flagE4 = false;
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m_ped_flagE8 = false;
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bCantFireBecauseCrouched = false;
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bNotAllowedToDuck = false;
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bCrouchWhenShooting = false;
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bIsDucking = false;
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m_ped_flagE20 = false;
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bDoBloodyFootprints = false;
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m_ped_flagE80 = false;
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@ -635,7 +630,7 @@ bool
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CPed::IsPedInControl(void)
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{
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return m_nPedState <= PED_STATES_NO_AI
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&& !m_ped_flagB8 && !m_ped_flagB10
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&& !bIsInTheAir && !bIsLanding
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&& m_fHealth > 0.0f;
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}
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if (reloadAnim != NUM_ANIMS)
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reloadAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, reloadAnim);
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if (bCantFireBecauseCrouched)
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if (bIsDucking)
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return;
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if (reloadAnimAssoc) {
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if (animAssoc) {
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if (m_ped_flagE8) {
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if (bCrouchWhenShooting) {
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if (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN) {
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animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_RBLOCK_CSHOOT);
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}
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}
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} else
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bCantFireBecauseCrouched = false;
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bIsDucking = false;
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}
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void
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ped->m_pSeekTarget = nil;
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vehicle = ped->m_pMyVehicle;
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switch (ped->m_vehEnterType) {
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case VEHICLE_ENTER_FRONT_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FR;
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break;
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case VEHICLE_ENTER_REAR_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RR;
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break;
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case VEHICLE_ENTER_FRONT_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FL;
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break;
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case VEHICLE_ENTER_REAR_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RL;
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break;
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}
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vehicle->m_nGettingOutFlags &= ~GetVehEnterExitFlag(ped->m_vehEnterType);
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if (vehicle->pDriver == ped) {
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vehicle->RemoveDriver();
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@ -1742,7 +1724,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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}
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}
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// I hope
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bool stillGettingInOut = false;
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if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
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stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || m_ped_flagG10;
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@ -1937,7 +1918,7 @@ CPed::IsPointerValid(void)
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// Some kind of binary sort
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void
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CPed::SortPeds(CPed** list, int min, int max)
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CPed::SortPeds(CPed **list, int min, int max)
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{
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if (min >= max)
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return;
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@ -1977,7 +1958,7 @@ CPed::SortPeds(CPed** list, int min, int max)
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void
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CPed::BuildPedLists(void)
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{
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static CPed* unsortedNearPeds[10];
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static CPed *unsortedNearPeds[10];
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uint16 nextNearPedSlot = 0;
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if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
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@ -2543,6 +2524,350 @@ CPed::SetObjective(eObjective newObj, void *entity)
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}
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}
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void
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CPed::SetIdle(void)
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{
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if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
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m_nPedState = PED_IDLE;
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SetMoveState(PEDMOVE_STILL);
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}
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if (m_nWaitState == WAITSTATE_FALSE) {
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
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}
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}
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void
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CPed::SetObjective(eObjective newObj)
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{
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if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
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return;
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if (newObj == OBJECTIVE_NONE) {
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if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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&& IsPedInControl()) {
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m_ped_flagG8 = true;
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return;
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}
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// Unused code from assembly...
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/*
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else if(m_objective == OBJECTIVE_FLEE_CAR) {
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} else {
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}
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*/
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m_objective = newObj;
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m_prevObjective = OBJECTIVE_NONE;
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} else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
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SetObjectiveTimer(0);
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if (m_objective == newObj)
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return;
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if (IsTemporaryObjective(m_objective)) {
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m_prevObjective = newObj;
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} else {
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if (m_objective != newObj)
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SetStoredObjective();
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m_objective = newObj;
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}
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m_ped_flagD40 = false;
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switch (newObj) {
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case OBJECTIVE_NONE:
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m_prevObjective = OBJECTIVE_NONE;
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break;
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case OBJECTIVE_HAIL_TAXI:
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m_nWaitTimer = 0;
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SetIdle();
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SetMoveState(PEDMOVE_STILL);
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break;
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default:
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break;
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}
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}
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}
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// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
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// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
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void
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CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
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{
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if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
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return;
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if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
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return;
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SetObjectiveTimer(0);
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if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType)
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return;
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m_ped_flagD40 = false;
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if (IsTemporaryObjective(m_objective)) {
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m_prevObjective = newObj;
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} else {
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if (m_objective != newObj)
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SetStoredObjective();
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m_objective = newObj;
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}
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if (newObj == OBJECTIVE_FOLLOW_ROUTE) {
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SetFollowRoute(routePoint, routeType);
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}
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}
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void
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CPed::ClearChat(void)
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{
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CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
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if (animAssoc) {
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animAssoc->blendDelta = -8.0f;
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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bIsTalking = false;
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ClearLookFlag();
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RestorePreviousState();
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}
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bool
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CPed::IsGangMember(void)
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{
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return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
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}
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void
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CPed::InformMyGangOfAttack(CEntity *attacker)
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{
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CPed *attackerPed;
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)
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return;
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if (attacker->IsPed()) {
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attackerPed = (CPed*)attacker;
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} else {
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if (!attacker->IsVehicle())
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return;
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attackerPed = ((CVehicle*)attacker)->pDriver;
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if (!attackerPed)
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return;
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}
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if (attackerPed->m_nPedType == PEDTYPE_COP)
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return;
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for (int i = 0; i < m_numNearPeds; i++) {
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CPed *nearPed = m_nearPeds[i];
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if (nearPed && nearPed != this) {
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CPed *leader = nearPed->m_leader;
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if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper)
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{
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nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed);
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nearPed->SetObjectiveTimer(30000);
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}
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}
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}
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}
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void
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CPed::QuitEnteringCar(void)
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{
|
||||
CAnimBlendAssociation *animAssoc = m_pVehicleAnim;
|
||||
CVehicle *veh = m_pMyVehicle;
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
RestartNonPartialAnims();
|
||||
|
||||
if (!RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE))
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
|
||||
if (veh) {
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
|
||||
veh->m_veh_flagC10 = false;
|
||||
|
||||
if (veh->m_nNumGettingIn != 0)
|
||||
veh->m_nNumGettingIn--;
|
||||
|
||||
veh->m_nGettingInFlags = GetVehEnterExitFlag(m_vehEnterType);
|
||||
}
|
||||
|
||||
bUsesCollision = true;
|
||||
|
||||
if (IsPlayer() && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
|
||||
if (IsPlayer() && m_storedWeapon != NO_STORED_WEAPON) {
|
||||
SetCurrentWeapon(m_storedWeapon);
|
||||
m_storedWeapon = NO_STORED_WEAPON;
|
||||
}
|
||||
} else {
|
||||
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
AddWeaponModel(curWeapon->m_nModelId);
|
||||
}
|
||||
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
|
||||
animAssoc = m_pVehicleAnim;
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -4.0;
|
||||
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
||||
animAssoc = m_pVehicleAnim;
|
||||
animAssoc->flags &= ~ASSOC_RUNNING;
|
||||
}
|
||||
} else
|
||||
SetIdle();
|
||||
|
||||
m_pVehicleAnim = nil;
|
||||
|
||||
if (veh) {
|
||||
if (veh->m_autoPilot.m_nCruiseSpeed == 0)
|
||||
veh->m_autoPilot.m_nCruiseSpeed = 17;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ReactToAttack(CEntity *attacker)
|
||||
{
|
||||
if (IsPlayer() && attacker->IsPed()) {
|
||||
InformMyGangOfAttack(attacker);
|
||||
SetLookFlag(attacker, 1);
|
||||
SetLookTimer(700);
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsPedInControl() && (m_nCreatedBy != CREATED_BY_SCRIPT || bRespondsToThreats)) {
|
||||
CPed *ourLeader = m_leader;
|
||||
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
|
||||
&& attacker->IsPed()) {
|
||||
|
||||
CPed *attackerPed = (CPed*)attacker;
|
||||
if (bNotAllowedToDuck) {
|
||||
if (!attackerPed->GetWeapon()->IsTypeMelee()) {
|
||||
field_4E8 = CTimer::GetTimeInMilliseconds();
|
||||
return;
|
||||
}
|
||||
} else if (bCrouchWhenShooting || m_ped_flagE1) {
|
||||
SetDuck(CGeneral::GetRandomNumberInRange(1000,3000));
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) {
|
||||
if (m_pedStats != attackerPed->m_pedStats) {
|
||||
if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) {
|
||||
RegisterThreatWithGangPeds(attackerPed);
|
||||
}
|
||||
if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) {
|
||||
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker);
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker);
|
||||
SetObjectiveTimer(20000);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed);
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
if (attackerPed->GetWeapon()->IsTypeMelee())
|
||||
Say(SOUND_PED_FLEE_RUN);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::TurnBody(void)
|
||||
{
|
||||
float lookDir;
|
||||
bool doneSmoothly = true;
|
||||
|
||||
if (m_pLookTarget) {
|
||||
CVector &lookPos = m_pLookTarget->GetPosition();
|
||||
|
||||
lookDir = CGeneral::GetRadianAngleBetweenPoints(
|
||||
lookPos.x,
|
||||
lookPos.y,
|
||||
GetPosition().x,
|
||||
GetPosition().y);
|
||||
} else
|
||||
lookDir = m_fLookDirection;
|
||||
|
||||
float limitedLookDir = CGeneral::LimitRadianAngle(lookDir);
|
||||
float currentRot = m_fRotationCur;
|
||||
|
||||
if (currentRot - PI > limitedLookDir)
|
||||
limitedLookDir += 2 * PI;
|
||||
else if (PI + currentRot < limitedLookDir)
|
||||
limitedLookDir -= 2 * PI;
|
||||
|
||||
float neededTurn = currentRot - limitedLookDir;
|
||||
m_fRotationDest = limitedLookDir;
|
||||
|
||||
if (fabs(neededTurn) > 0.05f) {
|
||||
doneSmoothly = false;
|
||||
currentRot -= neededTurn * 0.2f;
|
||||
}
|
||||
|
||||
m_fRotationCur = currentRot;
|
||||
m_fLookDirection = limitedLookDir;
|
||||
return doneSmoothly;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Chat(void)
|
||||
{
|
||||
if (bIsLooking && TurnBody())
|
||||
ClearLookFlag();
|
||||
|
||||
if (!m_pLookTarget || !m_pLookTarget->IsPed()) {
|
||||
ClearChat();
|
||||
return;
|
||||
}
|
||||
|
||||
CPed *partner = (CPed*) m_pLookTarget;
|
||||
|
||||
if (partner->m_nPedState != PED_CHAT) {
|
||||
ClearChat();
|
||||
if (partner->m_pedInObjective) {
|
||||
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
|
||||
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
|
||||
ReactToAttack(partner->m_pedInObjective);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (bIsTalking) {
|
||||
if (CGeneral::GetRandomNumber() < 512) {
|
||||
CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
|
||||
if (chatAssoc) {
|
||||
chatAssoc->blendDelta = -4.0f;
|
||||
chatAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
||||
}
|
||||
bIsTalking = false;
|
||||
} else
|
||||
Say(SOUND_PED_CHAT);
|
||||
|
||||
} else if (!RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject, ASSOC_FLAG100)) {
|
||||
|
||||
if (CGeneral::GetRandomNumber() < 20) {
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
|
||||
}
|
||||
if (!bIsTalking) {
|
||||
CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
|
||||
float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
|
||||
chatAssoc->SetCurrentTime(chatTime);
|
||||
|
||||
bIsTalking = true;
|
||||
Say(SOUND_PED_CHAT);
|
||||
}
|
||||
}
|
||||
if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
ClearChat();
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
|
@ -2611,5 +2936,14 @@ STARTPATCHES
|
|||
InjectHook(0x4D72F0, &CPed::CanPedJumpThis, PATCH_JUMP);
|
||||
InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP);
|
||||
InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
|
||||
InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
|
||||
InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
|
||||
InjectHook(0x4E4AD0, &CPed::InformMyGangOfAttack, PATCH_JUMP);
|
||||
InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
|
||||
InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
|
||||
InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -13,7 +13,31 @@
|
|||
|
||||
struct CPathNode;
|
||||
|
||||
enum eObjective {
|
||||
enum eWaitState : uint32 {
|
||||
WAITSTATE_FALSE,
|
||||
WAITSTATE_TRAFFIC_LIGHTS,
|
||||
WAITSTATE_CROSS_ROAD,
|
||||
WAITSTATE_CROSS_ROAD_LOOK,
|
||||
WAITSTATE_LOOK_PED,
|
||||
WAITSTATE_LOOK_SHOP,
|
||||
WAITSTATE_LOOK_ACCIDENT,
|
||||
WAITSTATE_FACEOFF_GANG,
|
||||
WAITSTATE_DOUBLEBACK,
|
||||
WAITSTATE_HITWALL,
|
||||
WAITSTATE_TURN180,
|
||||
WAITSTATE_SURPRISE,
|
||||
WAITSTATE_STUCK,
|
||||
WAITSTATE_LOOK_ABOUT,
|
||||
WAITSTATE_PLAYANIM_DUCK,
|
||||
WAITSTATE_PLAYANIM_COWER,
|
||||
WAITSTATE_PLAYANIM_TAXI,
|
||||
WAITSTATE_PLAYANIM_HANDSUP,
|
||||
WAITSTATE_PLAYANIM_HANDSCOWER,
|
||||
WAITSTATE_PLAYANIM_CHAT,
|
||||
WAITSTATE_FINISH_FLEE
|
||||
};
|
||||
|
||||
enum eObjective : uint32 {
|
||||
OBJECTIVE_NONE,
|
||||
OBJECTIVE_IDLE,
|
||||
OBJECTIVE_FLEE_TILL_SAFE,
|
||||
|
@ -52,7 +76,7 @@ enum eObjective {
|
|||
OBJECTIVE_35
|
||||
};
|
||||
|
||||
enum {
|
||||
enum eVehEnter : uint16 {
|
||||
VEHICLE_ENTER_FRONT_RIGHT = 11,
|
||||
VEHICLE_ENTER_REAR_RIGHT = 12,
|
||||
VEHICLE_ENTER_FRONT_LEFT = 15,
|
||||
|
@ -168,15 +192,15 @@ public:
|
|||
|
||||
uint8 bIsRestoringGun : 1;
|
||||
uint8 bCanPointGunAtTarget : 1;
|
||||
uint8 m_ped_flagB4 : 1;
|
||||
uint8 m_ped_flagB8 : 1;
|
||||
uint8 m_ped_flagB10 : 1;
|
||||
uint8 bIsTalking : 1;
|
||||
uint8 bIsInTheAir : 1;
|
||||
uint8 bIsLanding : 1;
|
||||
uint8 m_ped_flagB20 : 1;
|
||||
uint8 m_ped_flagB40 : 1;
|
||||
uint8 m_ped_flagB80 : 1;
|
||||
|
||||
uint8 m_ped_flagC1 : 1;
|
||||
uint8 m_ped_flagC2 : 1;
|
||||
uint8 bRespondsToThreats : 1;
|
||||
uint8 m_ped_flagC4 : 1;
|
||||
uint8 m_ped_flagC8 : 1;
|
||||
uint8 m_ped_flagC10 : 1;
|
||||
|
@ -195,9 +219,9 @@ public:
|
|||
|
||||
uint8 m_ped_flagE1 : 1;
|
||||
uint8 m_ped_flagE2 : 1;
|
||||
uint8 m_ped_flagE4 : 1;
|
||||
uint8 m_ped_flagE8 : 1; // can duck?
|
||||
uint8 bCantFireBecauseCrouched : 1; // set if you don't want ped to attack
|
||||
uint8 bNotAllowedToDuck : 1;
|
||||
uint8 bCrouchWhenShooting : 1;
|
||||
uint8 bIsDucking : 1; // set if you don't want ped to attack
|
||||
uint8 m_ped_flagE20 : 1;
|
||||
uint8 bDoBloodyFootprints : 1;
|
||||
uint8 m_ped_flagE80 : 1;
|
||||
|
@ -270,7 +294,7 @@ public:
|
|||
eMoveState m_nMoveState;
|
||||
int32 m_nStoredActionState;
|
||||
int32 m_nPrevActionState;
|
||||
int32 m_nWaitState;
|
||||
eWaitState m_nWaitState;
|
||||
uint32 m_nWaitTimer;
|
||||
void *m_pPathNodesStates[8];
|
||||
CVector2D m_stPathNodeStates[10];
|
||||
|
@ -286,15 +310,15 @@ public:
|
|||
float m_fArmour;
|
||||
int16 m_routeLastPoint;
|
||||
uint16 m_routePoints;
|
||||
uint16 m_routePos;
|
||||
uint16 m_routeType;
|
||||
uint16 m_routeCurDir;
|
||||
int16 m_routePos;
|
||||
int16 m_routeType;
|
||||
int16 m_routeCurDir;
|
||||
uint16 field_2D2;
|
||||
CVector2D m_moved;
|
||||
float m_fRotationCur;
|
||||
float m_fRotationDest;
|
||||
float m_headingRate;
|
||||
uint16 m_vehEnterType;
|
||||
eVehEnter m_vehEnterType;
|
||||
uint16 m_walkAroundType;
|
||||
CEntity *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
|
@ -426,7 +450,18 @@ public:
|
|||
bool CanPedJumpThis(int32);
|
||||
bool CanSeeEntity(CEntity*, float);
|
||||
void RestorePreviousObjective(void);
|
||||
void SetIdle(void);
|
||||
void SetObjective(eObjective, void*);
|
||||
void SetObjective(eObjective);
|
||||
void SetObjective(eObjective, int16, int16);
|
||||
void ClearChat(void);
|
||||
void InformMyGangOfAttack(CEntity*);
|
||||
void SetFollowRoute(int16, int16);
|
||||
void ReactToAttack(CEntity*);
|
||||
void SetDuck(uint32);
|
||||
void RegisterThreatWithGangPeds(CEntity*);
|
||||
bool TurnBody(void);
|
||||
void Chat(void);
|
||||
|
||||
// Static methods
|
||||
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
||||
|
@ -482,11 +517,26 @@ public:
|
|||
void SetStoredObjective(void);
|
||||
void SetLeader(CEntity* leader);
|
||||
void SetPedStats(ePedStats);
|
||||
bool IsGangMember(void);
|
||||
|
||||
inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
||||
inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
|
||||
inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||
inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
|
||||
switch (vehEnter) {
|
||||
case VEHICLE_ENTER_FRONT_RIGHT:
|
||||
return 4;
|
||||
case VEHICLE_ENTER_REAR_RIGHT:
|
||||
return 8;
|
||||
case VEHICLE_ENTER_FRONT_LEFT:
|
||||
return 1;
|
||||
case VEHICLE_ENTER_REAR_LEFT:
|
||||
return 2;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// to make patching virtual functions possible
|
||||
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
|
||||
|
|
|
@ -1,18 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "Physical.h"
|
||||
#include "AutoPilot.h"
|
||||
|
||||
class CPed;
|
||||
class CFire;
|
||||
struct tHandlingData;
|
||||
|
||||
enum {
|
||||
GETTING_IN_OUT_FL = 1,
|
||||
GETTING_IN_OUT_RL = 2,
|
||||
GETTING_IN_OUT_FR = 4,
|
||||
GETTING_IN_OUT_RR = 8
|
||||
};
|
||||
|
||||
enum eCarLock : uint8 {
|
||||
CARLOCK_NOT_USED,
|
||||
CARLOCK_UNLOCKED,
|
||||
|
@ -29,7 +23,7 @@ class CVehicle : public CPhysical
|
|||
public:
|
||||
// 0x128
|
||||
tHandlingData *m_handling;
|
||||
uint8 stuff1[112];
|
||||
CAutoPilot m_autoPilot;
|
||||
uint8 m_currentColour1;
|
||||
uint8 m_currentColour2;
|
||||
uint8 m_anExtras[2];
|
||||
|
|
|
@ -35,6 +35,12 @@ CWeapon::Reload(void)
|
|||
m_nAmmoInClip = m_nAmmoTotal;
|
||||
}
|
||||
|
||||
bool
|
||||
CWeapon::IsTypeMelee(void)
|
||||
{
|
||||
return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
|
||||
|
|
|
@ -58,5 +58,6 @@ public:
|
|||
void Reload(void);
|
||||
bool Fire(CEntity*, CVector*);
|
||||
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
|
||||
bool IsTypeMelee(void);
|
||||
};
|
||||
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
|
||||
|
|
Loading…
Reference in a new issue