Fixes & peds

This commit is contained in:
eray orçunus 2019-10-03 04:02:02 +03:00
commit 0ee5a46f71
5 changed files with 289 additions and 39 deletions

View file

@ -319,20 +319,20 @@ public:
uint8 bObstacleShowedUpDuringKillObjective : 1;
uint8 bDuckAndCover : 1;
uint8 m_ped_flagG1 : 1;
uint8 bStillOnValidPoly : 1;
uint8 m_ped_flagG2 : 1;
uint8 m_ped_flagG4 : 1; // bStillOnValidPoly?
uint8 m_ped_flagG4 : 1; // bResetWalkAnims?
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
uint8 m_ped_flagG10 : 1; // bOnBoat? (but not in the sense of driving)
uint8 bOnBoat : 1; // not just driver, may be just standing
uint8 bBusJacked : 1;
uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door
uint8 bFadeOut : 1;
uint8 bKnockedUpIntoAir : 1; // NOT CERTAIN - has ped been knocked up into the air by a car collision
uint8 m_ped_flagH2 : 1;
uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
uint8 m_ped_flagH4 : 1;
uint8 bClearObjective : 1;
uint8 m_ped_flagH10 : 1;
uint8 m_ped_flagH10 : 1; // bTryingToReachDryLand? reset when we landed on something not vehicle and object
uint8 bCollidedWithMyVehicle : 1;
uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him
uint8 m_ped_flagH80 : 1;