mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-27 13:45:40 +00:00
fixed a few embarassing mistakes
This commit is contained in:
parent
4545ddee6d
commit
0fd6fb1ff4
1 changed files with 7 additions and 4 deletions
|
@ -161,7 +161,7 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
carModel = ChoosePoliceCarModel();
|
||||
}else{
|
||||
carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
|
||||
if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
|
||||
if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
/* All cop spawns with wanted level are handled by condition above. */
|
||||
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
|
||||
return;
|
||||
|
@ -761,7 +761,8 @@ CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
|
|||
int32
|
||||
CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
|
||||
int32 model = -1;
|
||||
for (int i = 0; i < 10 && (model == -1 || !CStreaming::HasModelLoaded(model)); i++) {
|
||||
int32 i;
|
||||
for (i = 10; i > 0 && (model == -1 || !CStreaming::HasModelLoaded(model)); i--) {
|
||||
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
|
||||
|
||||
if (rnd < pZone->copThreshold) {
|
||||
|
@ -770,9 +771,9 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
|
|||
continue;
|
||||
}
|
||||
|
||||
int j;
|
||||
int32 j;
|
||||
for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) {
|
||||
if (rnd < pZone->gangThreshold[i]) {
|
||||
if (rnd < pZone->gangThreshold[j]) {
|
||||
*pClass = j + FIRST_GANG_CAR_RATING;
|
||||
model = ChooseGangCarModel(j);
|
||||
break;
|
||||
|
@ -785,6 +786,8 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
|
|||
*pClass = ChooseCarRating(pZone);
|
||||
model = ChooseCarModel(*pClass);
|
||||
}
|
||||
if (i == 0)
|
||||
return -1;
|
||||
return model;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue