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revert physics changes. They ain't right.
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@ -1540,12 +1540,6 @@ CPed::UpdatePosition(void)
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velocityChange = velocityChange * (changeMult / speedChange);
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}
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}
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#ifdef FIX_BUGS
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//helps with ped<->vehicle collisions and sprinting on steep grades at high framerates
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velocityChange *= CTimer::GetTimeStepFix();
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#endif
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m_vecMoveSpeed.x += velocityChange.x;
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m_vecMoveSpeed.y += velocityChange.y;
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}
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