CCopPed done and #include cleanup

This commit is contained in:
eray orçunus 2020-03-28 17:47:52 +03:00
commit 112685ebac
51 changed files with 318 additions and 69 deletions

View file

@ -3,14 +3,9 @@
#include "Physical.h"
#include "Weapon.h"
#include "PedStats.h"
#include "PedType.h"
#include "PedIK.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
#include "AnimBlendAssociation.h"
#include "WeaponInfo.h"
#include "Fire.h"
#include "DMAudio.h"
#include "EventList.h"
#define FEET_OFFSET 1.04f
@ -19,6 +14,10 @@
struct CPathNode;
class CAccident;
class CObject;
class CFire;
struct AnimBlendFrameData;
class CAnimBlendAssociation;
enum eCrimeType;
struct PedAudioData
{
@ -339,7 +338,7 @@ public:
uint8 bScriptObjectiveCompleted : 1;
uint8 bKindaStayInSamePlace : 1;
uint8 m_ped_flagE2 : 1; // bBeingChasedByPolice?
uint8 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members
uint8 bNotAllowedToDuck : 1;
uint8 bCrouchWhenShooting : 1;
uint8 bIsDucking : 1;