implemented CShinyTexts

This commit is contained in:
aap 2020-04-07 12:33:14 +02:00
parent 2100bdd529
commit 1207c2ce6f
4 changed files with 251 additions and 60 deletions

View file

@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "SpecialFX.h"
#include "RenderBuffer.h"
#include "Timer.h"
#include "Sprite.h"
#include "Font.h"
@ -12,6 +13,7 @@
#include "VisibilityPlugins.h"
#include "World.h"
#include "Particle.h"
#include "Shadows.h"
#include "General.h"
#include "Camera.h"
#include "Shadows.h"
@ -26,7 +28,7 @@ WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint
CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8;
RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
void CBulletTraces::Init(void)
@ -81,8 +83,8 @@ void CBulletTraces::Render(void)
RwIm3DEnd();
}
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
}
@ -402,6 +404,151 @@ C3dMarkers::Update()
{
}
int CShinyTexts::NumShinyTexts;
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
void
CShinyTexts::Init(void)
{
NumShinyTexts = 0;
}
void
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist)
{
if(NumShinyTexts >= NUMSHINYTEXTS)
return;
aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude();
if(aShinyTexts[NumShinyTexts].m_camDist > maxDist)
return;
aShinyTexts[NumShinyTexts].m_verts[0] = p0;
aShinyTexts[NumShinyTexts].m_verts[1] = p1;
aShinyTexts[NumShinyTexts].m_verts[2] = p2;
aShinyTexts[NumShinyTexts].m_verts[3] = p3;
aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0;
aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0;
aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1;
aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1;
aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2;
aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2;
aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3;
aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3;
aShinyTexts[NumShinyTexts].m_type = type;
aShinyTexts[NumShinyTexts].m_red = red;
aShinyTexts[NumShinyTexts].m_green = green;
aShinyTexts[NumShinyTexts].m_blue = blue;
// Fade out at half the max dist
float halfDist = maxDist*0.5f;
if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){
float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist;
aShinyTexts[NumShinyTexts].m_red *= f;
aShinyTexts[NumShinyTexts].m_green *= f;
aShinyTexts[NumShinyTexts].m_blue *= f;
}
NumShinyTexts++;
}
void
CShinyTexts::Render(void)
{
int i, ix, v;
RwTexture *lastTex = nil;
if(NumShinyTexts == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
for(i = 0; i < NumShinyTexts; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62)
RenderOutGeometryBuffer();
uint8 r = aShinyTexts[i].m_red;
uint8 g = aShinyTexts[i].m_green;
uint8 b = aShinyTexts[i].m_blue;
switch(aShinyTexts[i].m_type){
case SHINYTEXT_WALK:
if(lastTex != gpWalkDontTex){
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex));
lastTex = gpWalkDontTex;
}
quad:
v = TempBufferVerticesStored;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y);
ix = TempBufferIndicesStored;
TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored;
TempBufferVerticesStored += 4;
TempBufferIndicesStored += 6;
break;
case SHINYTEXT_FLAT:
if(lastTex != nil){
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
lastTex = nil;
}
goto quad;
}
}
RenderOutGeometryBuffer();
NumShinyTexts = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void
CShinyTexts::RenderOutGeometryBuffer(void)
{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
}
#define MONEY_MESSAGE_LIFETIME_MS 2000
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
@ -564,6 +711,11 @@ STARTPATCHES
InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP);
InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP);
InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP);
InjectHook(0x51AA50, CShinyTexts::RenderOutGeometryBuffer, PATCH_JUMP);
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
ENDPATCHES