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Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
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3 changed files with 236 additions and 4 deletions
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@ -248,8 +248,14 @@ void re3_usererror(const char *format, ...);
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#define DEBUGBREAK() __debugbreak();
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#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
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// Switch to enable development messages.
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#if 1
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#define DEV(f, ...)
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#else
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#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
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#endif
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#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
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#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
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#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
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