Restore original logic of CPed::WanderRange

This commit is contained in:
Sergeanur 2020-06-04 04:31:04 +03:00
commit 12717917cc
4 changed files with 21 additions and 15 deletions

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@ -468,7 +468,7 @@ public:
CEntity *m_pCollidingEntity;
uint8 m_stateUnused;
uint32 m_timerUnused;
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
class CRange2D *m_wanderRangeBounds;
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
eWeaponType m_storedWeapon;
uint8 m_currentWeapon; // eWeaponType