mirror of
https://github.com/GTAmodding/re3.git
synced 2025-10-11 01:30:33 +00:00
Restore original logic of CPed::WanderRange
This commit is contained in:
parent
04de93796b
commit
12717917cc
4 changed files with 21 additions and 15 deletions
|
@ -468,7 +468,7 @@ public:
|
|||
CEntity *m_pCollidingEntity;
|
||||
uint8 m_stateUnused;
|
||||
uint32 m_timerUnused;
|
||||
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
|
||||
class CRange2D *m_wanderRangeBounds;
|
||||
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
|
||||
eWeaponType m_storedWeapon;
|
||||
uint8 m_currentWeapon; // eWeaponType
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue