script stuff

This commit is contained in:
Nikolay Korolev 2020-05-05 21:45:43 +03:00
parent f45ea0a1cf
commit 1291dd534b
4 changed files with 82 additions and 0 deletions

View file

@ -13,6 +13,7 @@
#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "ColStore.h"
#include "CopPed.h"
#include "Coronas.h"
#include "Cranes.h"
@ -174,6 +175,31 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
PossiblyWakeThisEntity(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
PossiblyWakeThisEntity(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
PossiblyWakeThisEntity(o);
break;
}
default:
break;
}
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
@ -181,6 +207,48 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
}
}
static void PossiblyWakeThisEntity(CPhysical* pEntity)
{
if (!pEntity->m_bIsStaticWaitingForCollision)
return;
if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->m_bIsStaticWaitingForCollision = false;
if (!pEntity->IsStatic())
pEntity->AddToMovingList();
}
}
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
PossiblyWakeThisEntity(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
PossiblyWakeThisEntity(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
PossiblyWakeThisEntity(o);
break;
}
default:
break;
}
}
}
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
@ -646,6 +714,7 @@ void CTheScripts::Process()
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
MissionCleanup.CheckIfCollisionHasLoadedForMissionObject();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
@ -1728,6 +1797,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
ped->m_bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
@ -1946,6 +2017,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
boat->m_bIsStaticWaitingForCollision = true;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
@ -1970,6 +2043,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->bHasBeenOwnedByPlayer = true;
if (m_bIsMissionScript)
car->m_bIsStaticWaitingForCollision = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
@ -7346,6 +7421,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
ped->m_bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;

View file

@ -131,6 +131,7 @@ public:
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
void CheckIfCollisionHasLoadedForMissionObject();
};
struct CUpsideDownCarCheckEntry

View file

@ -74,6 +74,8 @@ CEntity::CEntity(void)
bDistanceFade = false;
m_flagE2 = false;
m_bIsStaticWaitingForCollision = false;
m_scanCode = 0;
m_modelIndex = -1;
m_rwObject = nil;

View file

@ -84,6 +84,7 @@ public:
// flagsE
uint32 m_flagE2 : 1;
// TODO(MIAMI)
uint32 m_bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint16 m_scanCode;
uint16 m_randomSeed;
@ -98,6 +99,7 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool IsStatic(void) { return bIsStatic && m_bIsStaticWaitingForCollision; }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);