Merge branch 'master' into miami

# Conflicts:
#	src/core/Game.cpp
This commit is contained in:
Sergeanur 2020-05-05 18:33:32 +03:00
commit 12fbf8cede
15 changed files with 4 additions and 126 deletions

View file

@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
if (pVehicle->GetIsOnScreenAndNotCulled()){
if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) {
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
!pVehicle->GetIsOnScreenAndNotCulled()){
!(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
@ -2743,13 +2743,9 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
#ifdef GTA_BRIDGE // actually they forgot that in VC...
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
#else
return false;
#endif
}
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)