mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-15 09:24:08 +00:00
Merge branch 'miami' into lcs
# Conflicts: # src/control/CarCtrl.cpp # src/control/Script4.cpp # src/core/Frontend.cpp
This commit is contained in:
commit
138abb91f6
51 changed files with 293 additions and 313 deletions
|
@ -998,8 +998,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
|
|||
freq = 25000;
|
||||
}
|
||||
if (isPlayerVeh) {
|
||||
volume = clamp2(volume, prevVolume, 7);
|
||||
freq = clamp2(freq, prevFreq, 800);
|
||||
volume = Clamp2(volume, prevVolume, 7);
|
||||
freq = Clamp2(freq, prevFreq, 800);
|
||||
}
|
||||
if (volume > 0) {
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
|
@ -1047,8 +1047,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
|
|||
freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
|
||||
}
|
||||
if (isPlayerVeh && !vehSlowdown) {
|
||||
volume = clamp2(volume, prevVolume, 7);
|
||||
freq = clamp2(freq, prevFreq, 800);
|
||||
volume = Clamp2(volume, prevVolume, 7);
|
||||
freq = Clamp2(freq, prevFreq, 800);
|
||||
}
|
||||
if (!vehSlowdown)
|
||||
#ifdef THIS_IS_STUPID
|
||||
|
@ -1127,7 +1127,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
|
|||
}
|
||||
if (acceletateState < brakeState)
|
||||
acceletateState = brakeState;
|
||||
freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
|
||||
freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
|
@ -1667,8 +1667,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
|
|||
bHandbrakeOnLastFrame = FALSE;
|
||||
}
|
||||
if (CReplay::IsPlayingBack()) {
|
||||
accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
|
||||
brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
|
||||
accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
|
||||
brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
|
||||
} else {
|
||||
accelerateState = Pads[0].GetAccelerate();
|
||||
brakeState = Pads[0].GetBrake();
|
||||
|
@ -1820,7 +1820,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
|
|||
}
|
||||
}
|
||||
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
|
||||
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
|
||||
accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
|
||||
gasPedalAudio = accelerationMultipler;
|
||||
/*switch (engineSoundType) {
|
||||
case SFX_BANK_MOPED:
|
||||
|
@ -3595,7 +3595,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
|||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
||||
if (propellerSpeed < 1.0f)
|
||||
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
|
||||
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
|
||||
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
|
||||
freqFrontPrev = m_sQueueSample.m_nFrequency;
|
||||
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
|
@ -3651,7 +3651,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
|||
if (propellerSpeed < 1.0f)
|
||||
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
|
||||
|
||||
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
|
||||
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
|
||||
freqPropellerPrev = m_sQueueSample.m_nFrequency;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
|
||||
|
@ -3720,7 +3720,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
|||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
||||
if (propellerSpeed < 1.0f)
|
||||
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
|
||||
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
|
||||
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
|
||||
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
|
||||
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
||||
|
@ -11483,8 +11483,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
if (!m_nUserPause) {
|
||||
if (nCheckPlayingDelay[slot]) {
|
||||
--nCheckPlayingDelay[slot];
|
||||
} else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) {
|
||||
} else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
||||
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
||||
// m_sMissionAudio.m_bIsMobile[slot] = FALSE;
|
||||
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
||||
//SampleManager.StopStreamedFile(slot + 1);
|
||||
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue