hud ammo fix

This commit is contained in:
erorcun 2021-01-13 23:07:12 +03:00
parent ab14a0bc61
commit 13b52229be

View file

@ -449,10 +449,10 @@ void CHud::Draw()
}
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
uint32 AmmoInClip = weapon->m_nAmmoInClip;
uint32 TotalAmmo = weapon->m_nAmmoTotal;
uint32 Ammo, Clip;
int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
int32 AmmoInClip = weapon->m_nAmmoInClip;
int32 TotalAmmo = weapon->m_nAmmoTotal;
int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);