more PS2 stuff; memory movement done

This commit is contained in:
aap 2020-12-03 16:04:59 +01:00
parent 3c24505990
commit 13cefd3293
7 changed files with 294 additions and 29 deletions

View file

@ -922,24 +922,24 @@ CEntity *
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
bool ignoreSomeObjects)
{
static CColModel sphereCol;
static CColModel OurColModel;
sphereCol.boundingSphere.center.x = 0.0f;
sphereCol.boundingSphere.center.y = 0.0f;
sphereCol.boundingSphere.center.z = 0.0f;
sphereCol.boundingSphere.radius = radius;
sphereCol.boundingBox.min.x = -radius;
sphereCol.boundingBox.min.y = -radius;
sphereCol.boundingBox.min.z = -radius;
sphereCol.boundingBox.max.x = radius;
sphereCol.boundingBox.max.y = radius;
sphereCol.boundingBox.max.z = radius;
sphereCol.numSpheres = 1;
sphereCol.spheres = &sphereCol.boundingSphere;
sphereCol.numLines = 0;
sphereCol.numBoxes = 0;
sphereCol.numTriangles = 0;
sphereCol.ownsCollisionVolumes = false;
OurColModel.boundingSphere.center.x = 0.0f;
OurColModel.boundingSphere.center.y = 0.0f;
OurColModel.boundingSphere.center.z = 0.0f;
OurColModel.boundingSphere.radius = radius;
OurColModel.boundingBox.min.x = -radius;
OurColModel.boundingBox.min.y = -radius;
OurColModel.boundingBox.min.z = -radius;
OurColModel.boundingBox.max.x = radius;
OurColModel.boundingBox.max.y = radius;
OurColModel.boundingBox.max.z = radius;
OurColModel.numSpheres = 1;
OurColModel.spheres = &OurColModel.boundingSphere;
OurColModel.numLines = 0;
OurColModel.numBoxes = 0;
OurColModel.numTriangles = 0;
OurColModel.ownsCollisionVolumes = false;
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
@ -962,7 +962,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||