World and Peds

This commit is contained in:
eray orçunus 2019-09-12 03:43:18 +03:00
parent 3378cad058
commit 14c7c1d7ca
19 changed files with 505 additions and 17 deletions

View file

@ -12,6 +12,13 @@
#include "TempColModels.h"
#include "World.h"
#include "ModelIndices.h"
#include "References.h"
#include "CutsceneMgr.h"
#include "Record.h"
#include "RpAnimBlend.h"
#include "Messages.h"
#include "Replay.h"
#include "Population.h"
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
@ -31,7 +38,6 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::Process(void) { EAXJMP(0x4B1A60); }
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
@ -930,6 +936,244 @@ FindPlayerHeading(void)
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
}
void
CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent)
{
if (ent->IsPed()) {
if (FindPlayerPed() == ent)
CWorld::Remove(ent);
else
CPopulation::RemovePed(ent);
} else {
CWorld::Remove(ent);
delete ent;
}
}
void
CWorld::RemoveFallenPeds(void)
{
int poolSize = CPools::GetPedPool()->GetSize();
for(int poolIndex = poolSize-1; poolIndex >= 0; poolIndex--) {
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
if (ped) {
if (ped->GetPosition().z < -100.0f) {
if (ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) {
int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, 999999.9f, false, false);
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
newPos.z += 2.0f;
ped->Teleport(newPos);
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} else {
CPopulation::RemovePed(ped);
}
}
}
}
}
void
CWorld::RemoveFallenCars(void)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
if (veh) {
if (veh->GetPosition().z < -100.0f) {
if (veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) {
int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false);
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
newPos.z += 3.0f;
veh->Teleport(newPos);
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
CWorld::Remove(veh);
delete veh;
}
}
}
}
}
void
CWorld::Process(void)
{
if (!(CTimer::GetFrameCounter() & 63))
CReferences::PruneAllReferencesInWorld();
if (CWorld::bProcessCutsceneOnly) {
for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
if (csObj && csObj->m_entryInfoList.first) {
if (csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP
&& RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
}
csObj->ProcessControl();
csObj->ProcessCollision();
csObj->GetMatrix().UpdateRW();
csObj->UpdateRwFrame();
}
}
CRecordDataForChase::ProcessControlCars();
CRecordDataForChase::SaveOrRetrieveCarPositions();
} else {
for (CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity *movingEnt = (CEntity*)node->item;
if (movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP
&& RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep()));
}
}
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical* movingEnt = (CPhysical*)node->item;
if (movingEnt->bRemoveFromWorld) {
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
if (movingEnt->bIsStatic) {
movingEnt->RemoveFromMovingList();
}
}
}
CWorld::bForceProcessControl = 1;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical* movingEnt = (CPhysical*)node->item;
if (movingEnt->bWasPostponed) {
if (movingEnt->bRemoveFromWorld) {
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
if (movingEnt->bIsStatic) {
movingEnt->RemoveFromMovingList();
}
}
}
}
CWorld::bForceProcessControl = 0;
if (CReplay::IsPlayingBack()) {
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
movingEnt->bIsInSafePosition = true;
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
}
} else {
CWorld::bNoMoreCollisionTorque = 0;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
if (!movingEnt->bIsInSafePosition) {
movingEnt->ProcessCollision();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
}
}
CWorld::bNoMoreCollisionTorque = 1;
for (int i = 0; i < 4; i++) {
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
if (!movingEnt->bIsInSafePosition) {
movingEnt->ProcessCollision();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
}
}
}
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
if (!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
movingEnt->ProcessCollision();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
if (!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
}
}
}
CWorld::bSecondShift = 0;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
if (!movingEnt->bIsInSafePosition) {
movingEnt->ProcessShift();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
if (!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
}
}
}
CWorld::bSecondShift = 1;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical* movingEnt = (CPhysical*)node->item;
if (!movingEnt->bIsInSafePosition) {
movingEnt->ProcessShift();
movingEnt->GetMatrix().UpdateRW();
movingEnt->UpdateRwFrame();
if (!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
if (movingEnt->m_status == STATUS_PLAYER) {
printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex);
movingEnt->m_vecMoveSpeed *= 3.0f;
movingEnt->ApplyMoveSpeed();
movingEnt->ApplyTurnSpeed();
}
}
}
}
}
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPed* movingPed = (CPed*)node->item;
if (movingPed->IsPed()) {
if (movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN
|| movingPed->m_nPedState == PED_ENTER_CAR || movingPed->m_nPedState == PED_CARJACK) {
CVehicle *movingCar = movingPed->m_pMyVehicle;
if (movingCar) {
if (movingCar->IsTrain()) {
movingPed->SetPedPositionInTrain();
} else {
switch (movingPed->m_nPedState) {
case PED_ENTER_CAR:
case PED_CARJACK:
movingPed->EnterCar();
break;
case PED_DRAG_FROM_CAR:
movingPed->BeingDraggedFromCar();
break;
case PED_EXIT_CAR:
movingPed->ExitCar();
break;
case PED_ARRESTED:
if (movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) {
movingPed->BeingDraggedFromCar();
break;
}
// fall through
default:
movingPed->SetPedPositionInCar();
break;
}
}
movingPed->GetMatrix().UpdateRW();
movingPed->UpdateRwFrame();
} else {
movingPed->bInVehicle = false;
movingPed->QuitEnteringCar();
}
}
}
}
CMessages::Process();
Players[PlayerInFocus].Process();
CRecordDataForChase::SaveOrRetrieveCarPositions();
if ((CTimer::GetFrameCounter() & 7) == 1) {
CWorld::RemoveFallenPeds();
} else if ((CTimer::GetFrameCounter() & 7) == 5) {
CWorld::RemoveFallenCars();
}
}
}
STARTPATCHES
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
@ -951,4 +1195,6 @@ STARTPATCHES
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP);
ENDPATCHES