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Fixed autoaiming camera
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1 changed files with 1 additions and 1 deletions
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@ -1037,7 +1037,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
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FindNextWeaponLockOnTarget(m_pPointGunAt, false);
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}
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TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
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TheCamera.UpdateAimingCoors(GetPosition());
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TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
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} else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
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if (padUsed->TargetJustDown())
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FindWeaponLockOnTarget();
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